Furred, gliding cave dwellers with sharp claws, a talent for psionics and memories passed down through generations.
The adventurer’s field guide
Shadowperson scorecard
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Attribute aptitudes
Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.
STR5/10
Strength
Carry more, hit harder with heavy weapons, and gain endurance.
Training cost 5
DEX6/10
Dexterity
Improve accuracy, dodging, attack speed and light-weapon damage.
Training cost 4
CON4/10
Constitution
Gain health and endurance, and resist disease and stunning.
Training cost 6
INT4/10
Intelligence
Gain spell points, strengthen attack spells, and learn skills faster.
Training cost 6
WIS4/10
Wisdom
Gain spell points and strengthen healing and religious powers.
Training cost 6
CHA5/10
Charisma
Get better shop prices and lead adventuring parties more efficiently.
Training cost 5
Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.
Racial abilities & survival
Deep-dark vision
You can see in deep darkness without carrying a light.
Shadow blending Major
Slips from sight in dim light without trying.
Psi strength Major
Gives an inborn edge in psionic disciplines.
Light sensitivity
Bright daylight makes it difficult for you to see.
Recovery & resources
Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.
HP
Hit points
16
Above human · Human 13
Health keeps you alive when you take damage.
EP
Endurance points
14
Above human · Human 11
Endurance fuels movement and physical exertion.
SP
Spell points
14
Below human · Human 15
Spell points fuel your magic.
PSP
Psi points
10
Human baseline · Human 10
Psi points fuel psionic disciplines when you learn them.
Two guilds to explore
Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.
Shadowperson shadowdancer
Shadowdancers
Strike from ambush, prepare poisons and draw protection from shadows. Shadowdancers rely on stealth and a carefully chosen moment to attack.
The shadowpeople are one of the more mysterious races of Icesus, of which outsiders know very little. They resemble slim and gangly apes, with long claws on their hands and feet which enables them to climb easily where many other cannot. Their heads are small and hairy, with pointed ears and sharp fangs. Their cat-like eyes are often green or amber. Smooth, dark fur covers their bodies, and a long, thin and stretchable membrance connects their arms to their flanks. This membrane enables them to glide longer distances through the air.
Shadowpeople live underground in small, self-contained communities, which few outsiders have ever seen. They are rumoured to have knowledge about many things forgotten by others, passed down to them through their racial memory, They are known to have a strong talent for psionics. Although peaceful and non-aggressive, they will defend themselves effectively if provoked. It is known that they on such occasions hide in the shadows and surprise their enemies, killing them swiftly and then disappearing again.