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Keepers of forgotten knowledge

Shadowperson

Furred, gliding cave dwellers with sharp claws, a talent for psionics and memories passed down through generations.

The adventurer’s field guide

Shadowperson scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR5/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 5
  • DEX6/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 4
  • CON4/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 6
  • INT4/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 6
  • WIS4/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 6
  • CHA5/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 5

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Deep-dark vision

    You can see in deep darkness without carrying a light.

  • Shadow blending Major

    Slips from sight in dim light without trying.

  • Psi strength Major

    Gives an inborn edge in psionic disciplines.

  • Light sensitivity

    Bright daylight makes it difficult for you to see.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    16

    Above human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    14

    Above human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    14

    Below human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    10

    Human baseline · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.

Shadowperson shadowdancer

Shadowperson shadowdancer

Shadowdancers

Strike from ambush, prepare poisons and draw protection from shadows. Shadowdancers rely on stealth and a carefully chosen moment to attack.

Explore Shadowdancers
Shadowperson monk

Shadowperson monk

Brotherhood of Temperance

Fight with martial arts and disciplined movement. With training, the Jewel of Temperance and its runes strengthen your unarmed attacks.

Explore the Monks

Explore all guilds

Appearance and culture

The shadowpeople are one of the more mysterious races of Icesus, of which outsiders know very little. They resemble slim and gangly apes, with long claws on their hands and feet which enables them to climb easily where many other cannot. Their heads are small and hairy, with pointed ears and sharp fangs. Their cat-like eyes are often green or amber. Smooth, dark fur covers their bodies, and a long, thin and stretchable membrance connects their arms to their flanks. This membrane enables them to glide longer distances through the air.

Shadowpeople live underground in small, self-contained communities, which few outsiders have ever seen. They are rumoured to have knowledge about many things forgotten by others, passed down to them through their racial memory, They are known to have a strong talent for psionics. Although peaceful and non-aggressive, they will defend themselves effectively if provoked. It is known that they on such occasions hide in the shadows and surprise their enemies, killing them swiftly and then disappearing again.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki