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Life among the branches

Chitine

Small, six-legged forest dwellers who build communities from webbing high above the ground.

The adventurer’s field guide

Chitine scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR4/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 6
  • DEX7/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 3
  • CON5/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 5
  • INT5/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 5
  • WIS3/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 7
  • CHA2/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 8

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Deep-dark vision

    You can see in deep darkness without carrying a light.

  • Bite Major

    Jaws join unarmed attacks as a real weapon.

  • Poison infusion Major

    Works venom into bites and weapons alike.

  • Light sensitivity

    Bright daylight makes it difficult for you to see.

  • Natural resistances

    Physical +3Poison +10

    Positive resistance ratings reduce damage of that type; negative ratings mean vulnerability. Ratings are not percentages of damage blocked.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    10

    Below human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    12

    Above human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    7

    Below human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    10

    Human baseline · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two possible paths for your character. Their skills and abilities develop as you train.

Chitine shadowdancer

Chitine shadowdancer

Shadowdancers

Strike from ambush, prepare poisons and draw protection from shadows. Shadowdancers rely on stealth and a carefully chosen moment to attack.

Explore Shadowdancers
Chitine artisan

Chitine artisan

Master Artisans

Develop craftsmanship and progress into specialist trades. Artisan training can sit alongside a main guild, opening another way to make your living.

Explore the Artisans

Explore all guilds

Appearance and culture

Chitines are a race of small humanoids, somewhat over one meter tall. They have six legs with multiple joints, which allows them to move skillfully among the branches in the dense forests they live in. Their faces look much like those of humans, but they have multifaceted eyes and mandibles protruding from their mouths. Chitinous plating covers majority of their body, offering them defense against attacks. Their hair is long and stringy, usually black, and grows in a tangle from their skulls and continues down their backs as a mane.

The chitines live in great communities deep in dark woods, where they build with webbing they can produce. They live mostly high above the ground, not liking to actually walk along the ground under usual circumstances. Their spider-like appearance has caused many other races to shun them, and also made the chitines themselves bitter and often aggressive against strangers from other races.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki