Small, six-legged forest dwellers who build communities from webbing high above the ground.
The adventurer’s field guide
Chitine scorecard
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Attribute aptitudes
Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.
STR4/10
Strength
Carry more, hit harder with heavy weapons, and gain endurance.
Training cost 6
DEX7/10
Dexterity
Improve accuracy, dodging, attack speed and light-weapon damage.
Training cost 3
CON5/10
Constitution
Gain health and endurance, and resist disease and stunning.
Training cost 5
INT5/10
Intelligence
Gain spell points, strengthen attack spells, and learn skills faster.
Training cost 5
WIS3/10
Wisdom
Gain spell points and strengthen healing and religious powers.
Training cost 7
CHA2/10
Charisma
Get better shop prices and lead adventuring parties more efficiently.
Training cost 8
Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.
Racial abilities & survival
Deep-dark vision
You can see in deep darkness without carrying a light.
Bite Major
Jaws join unarmed attacks as a real weapon.
Poison infusion Major
Works venom into bites and weapons alike.
Light sensitivity
Bright daylight makes it difficult for you to see.
Natural resistances
Physical +3Poison +10
Positive resistance ratings reduce damage of that type; negative ratings mean vulnerability. Ratings are not percentages of damage blocked.
Recovery & resources
Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.
HP
Hit points
10
Below human · Human 13
Health keeps you alive when you take damage.
EP
Endurance points
12
Above human · Human 11
Endurance fuels movement and physical exertion.
SP
Spell points
7
Below human · Human 15
Spell points fuel your magic.
PSP
Psi points
10
Human baseline · Human 10
Psi points fuel psionic disciplines when you learn them.
Two guilds to explore
Two possible paths for your character. Their skills and abilities develop as you train.
Chitine shadowdancer
Shadowdancers
Strike from ambush, prepare poisons and draw protection from shadows. Shadowdancers rely on stealth and a carefully chosen moment to attack.
Chitines are a race of small humanoids, somewhat over one meter tall. They have six legs with multiple joints, which allows them to move skillfully among the branches in the dense forests they live in. Their faces look much like those of humans, but they have multifaceted eyes and mandibles protruding from their mouths. Chitinous plating covers majority of their body, offering them defense against attacks. Their hair is long and stringy, usually black, and grows in a tangle from their skulls and continues down their backs as a mane.
The chitines live in great communities deep in dark woods, where they build with webbing they can produce. They live mostly high above the ground, not liking to actually walk along the ground under usual circumstances. Their spider-like appearance has caused many other races to shun them, and also made the chitines themselves bitter and often aggressive against strangers from other races.