Nomads with a human torso and a horse’s body, whose private rituals honour nature through music.
The adventurer’s field guide
Centaur scorecard
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Attribute aptitudes
Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.
STR6/10
Strength
Carry more, hit harder with heavy weapons, and gain endurance.
Training cost 4
DEX5/10
Dexterity
Improve accuracy, dodging, attack speed and light-weapon damage.
Training cost 5
CON6/10
Constitution
Gain health and endurance, and resist disease and stunning.
Training cost 4
INT3/10
Intelligence
Gain spell points, strengthen attack spells, and learn skills faster.
Training cost 7
WIS3/10
Wisdom
Gain spell points and strengthen healing and religious powers.
Training cost 7
CHA2/10
Charisma
Get better shop prices and lead adventuring parties more efficiently.
Training cost 8
Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.
Racial abilities & survival
Night vision
You can see at night, but still need a light underground.
Natural armour Major
Hide or carapace soaks part of every blow.
Trample Major
May rear up, knock down and trample a foe.
Skill modifiers Major
The body suits some trades and hampers others.
Natural resistances
Cold +5
Positive resistance ratings reduce damage of that type; negative ratings mean vulnerability. Ratings are not percentages of damage blocked.
Recovery & resources
Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.
HP
Hit points
16
Above human · Human 13
Health keeps you alive when you take damage.
EP
Endurance points
20
Above human · Human 11
Endurance fuels movement and physical exertion.
SP
Spell points
8
Below human · Human 15
Spell points fuel your magic.
PSP
Psi points
10
Human baseline · Human 10
Psi points fuel psionic disciplines when you learn them.
Two guilds to explore
Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.
Centaur wilder
Wilders of Aegic
Bring fierce axe fighting together with hunting, camping and totem rites. Wilders learn to survive far from the shelter of a city.
Centaurs are one of the most mysterious races in the valley of Icesus. They have body of a horse, but the upper body has human torso, head and arms. Centaurs usually live in meadows and forests with deciduous trees. They usually live in small nomadic bands that wander around gathering food from the nature and by hunting. Bands are lead by the strongest male in the band. He is the law in the band and he leads it in hunting, battles and every day life.
Many other races count them as a beast men and simple race as they do not usually wear clothes, build houses or other permanent settlement or perform any arts. The truth is that they are no more simple than normal humans, they just don't have a need for those stuff. Those who do cover themselves favour rough hides and fur wraps suited to their wandering lives. They are very skilled musicians but they hide their rituals and other events where the music is played carefully from outsiders. It is known that they are highly skilled with the lyre. They often perform ceremonies to uphold the nature which gives them everything they ever need to survive.