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Wanderers of meadow and woodland

Centaur

Nomads with a human torso and a horse’s body, whose private rituals honour nature through music.

The adventurer’s field guide

Centaur scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR6/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 4
  • DEX5/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 5
  • CON6/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 4
  • INT3/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 7
  • WIS3/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 7
  • CHA2/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 8

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Night vision

    You can see at night, but still need a light underground.

  • Natural armour Major

    Hide or carapace soaks part of every blow.

  • Trample Major

    May rear up, knock down and trample a foe.

  • Skill modifiers Major

    The body suits some trades and hampers others.

  • Natural resistances

    Cold +5

    Positive resistance ratings reduce damage of that type; negative ratings mean vulnerability. Ratings are not percentages of damage blocked.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    16

    Above human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    20

    Above human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    8

    Below human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    10

    Human baseline · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.

Centaur wilder

Centaur wilder

Wilders of Aegic

Bring fierce axe fighting together with hunting, camping and totem rites. Wilders learn to survive far from the shelter of a city.

Explore the Wilders
Centaur ranger

Centaur ranger

Rangers of the Elements

Fight with bow and blade, track your quarry and learn to travel through the wild. Elemental magic supports the ranger’s outdoor skills.

Explore the Rangers

Explore all guilds

Appearance and culture

Centaurs are one of the most mysterious races in the valley of Icesus. They have body of a horse, but the upper body has human torso, head and arms. Centaurs usually live in meadows and forests with deciduous trees. They usually live in small nomadic bands that wander around gathering food from the nature and by hunting. Bands are lead by the strongest male in the band. He is the law in the band and he leads it in hunting, battles and every day life.

Many other races count them as a beast men and simple race as they do not usually wear clothes, build houses or other permanent settlement or perform any arts. The truth is that they are no more simple than normal humans, they just don't have a need for those stuff. Those who do cover themselves favour rough hides and fur wraps suited to their wandering lives. They are very skilled musicians but they hide their rituals and other events where the music is played carefully from outsiders. It is known that they are highly skilled with the lyre. They often perform ceremonies to uphold the nature which gives them everything they ever need to survive.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki