Small, armoured insect folk with a great joined claw and a bitter rivalry with their thri-kreen cousins.
The adventurer’s field guide
Cancun scorecard
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Attribute aptitudes
Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.
STR6/10
Strength
Carry more, hit harder with heavy weapons, and gain endurance.
Training cost 4
DEX7/10
Dexterity
Improve accuracy, dodging, attack speed and light-weapon damage.
Training cost 3
CON3/10
Constitution
Gain health and endurance, and resist disease and stunning.
Training cost 7
INT3/10
Intelligence
Gain spell points, strengthen attack spells, and learn skills faster.
Training cost 7
WIS3/10
Wisdom
Gain spell points and strengthen healing and religious powers.
Training cost 7
CHA2/10
Charisma
Get better shop prices and lead adventuring parties more efficiently.
Training cost 8
Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.
Racial abilities & survival
Dark vision
You can see well in the dark.
Claw Major
Bares natural reaperclaws in empty hands.
Natural armour Major
Hide or carapace soaks part of every blow.
Blind Major
Claw strike to the eyes can blind a foe.
Lightning speed Major
Acts and recovers faster than most.
Recovery & resources
Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.
HP
Hit points
16
Above human · Human 13
Health keeps you alive when you take damage.
EP
Endurance points
14
Above human · Human 11
Endurance fuels movement and physical exertion.
SP
Spell points
5
Below human · Human 15
Spell points fuel your magic.
PSP
Psi points
10
Human baseline · Human 10
Psi points fuel psionic disciplines when you learn them.
Two guilds to explore
Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.
Cancun Firepriest
Priests of Fire
Fight with a spear and sacred flame. The spellblade manoeuvre brings weapon combat and fire magic together as your training develops.
The cancuns are close relatives to the thri-kreens, rather like the derro are to the dwarves. They are shorter, though, usually no higher than 1 meter and 20 centimeters at the most, and are of a mottled brown colour. Their main distinguishing feature is their hands, which are grown together and forms one large claw, which they skillfully use as a weapon. They can separate their hands if they wish, but the process is painful. The frail body of a cancun is covered with a tough exoskeleton.
Like the thri-kreens, cancuns live a nomadic life. They reproduce quickly, but their habit of constantly fighting each other for rulership keeps their overall number in check. Cancuns are known as a evil and malicious race who toy with their defeated enemies before slaying them. They need very little reason for attacking anyone, and none at all for attacking thri-kreens which they hate deeply. The thri-kreens return the feeling completely, and the past wars between these two races are the bloodiest and cruelest seen in Icesus. Luckily the cancuns living in normal society with other races have learned to control their temper.
Cancuns are lightning fast in combat, which gives them an edge against their larger cousins and makes their attacks very hard to parry or dodge. They also have the race ability of blinding their opponents by raking the forehead and the eyes of the foe.