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Intrigue beneath the water

Ciloss

Tentacled people of lakes and land, known for their magic, elaborate politics and jewel-like eyes.

The adventurer’s field guide

Ciloss scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR3/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 7
  • DEX3/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 7
  • CON3/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 7
  • INT7/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 3
  • WIS5/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 5
  • CHA4/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 6

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Deep-dark vision

    You can see in deep darkness without carrying a light.

  • Water breathing Major

    Breathes underwater as easily as air.

  • Natural resistances

    Cold +10Fire -10

    Positive resistance ratings reduce damage of that type; negative ratings mean vulnerability. Ratings are not percentages of damage blocked.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    8

    Below human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    6

    Below human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    23

    Above human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    10

    Human baseline · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two possible paths for your character. Their skills and abilities develop as you train.

Ciloss psionicist

Ciloss psionicist

Infecti

Develop the powers of the mind. The Infecti train telepathy and telekinesis to attack minds and move matter through thought.

Explore the Infecti
Ciloss Waterpriest

Ciloss Waterpriest

Priests of Water

Channel water, frost and elemental energy. Priests of Water turn their command of mana into spells such as icicles and glacial hailstorms.

Explore Waterpriests

Explore all guilds

Appearance and culture

Ciloss' upper part of the body contains the sensory organs, for example the eyes of a ciloss that are like two single-coloured oval-shaped orb-like jewels. Vertically in the middle of this upperpart goes a small eminence that races down from the top of the head and ends into a small sharp beak that serves as a mouth. On top of the head in this eminence is a gem-like bodypart that looks like it would have been embedded into it but it really is real part of their body. This weird "gem" is formed from special kind of cartilage that is very hard. They vary in colour, mostly being different shades of blue. Some people value these gems a lot and have slaughtered many cilosses because of them. This upperpart of the body forms the head of these mysterious creatures, while the lower part, that contains the various organs associated with the circulatory systems, digestion and so on, forms the body. Cilosses seem to possess both gills and lungs thus allowing them to live both in many large lakes of the valley and on land. Both the upper part and the lower part of the body are supported on a framework of cartilage, that is at the same time strong and elastic.

They have four powerful tentacles, two to each side, that a ciloss may use to move itself about or to grasp things. Mostly they are used only to move around. In addition they have two tentacle on each side, bit upper than the rest of the tentacles. These two tentacles are not as long but they are small and, apparently, more flexible. These tentacles are used preferentially by the ciloss for manipulating things. Weird make-up of their body seems to render them immune to coldness brought by harsh weathers of the valley and they seem to survive very well in cold water too.

Cilosses are masters of magic and politics, two skills that go very well together. In the rulers courts, nobles are supposedly chosen by merit, but with a little magic and a little deceit almost anyone can rise to power. In the end, those who do control what goes on in the ciloss society tend to be unscrupulous and understandably paranoid though only the smartest and most cunning ciloss' rise to the top. This single-mindedness serves them well in government, where rank is everything.

Warriors are rare in the ciloss society because of their tentacles are unable to handle delicated weapons and thus they mainly use spears, staves and other similar kind of weapons. Luckily cilosses are unmatched in magical skill and they have even hints of possessing some mental abilities like telepathy and some rumor that they might even possess other more greater mental abilities. Eventhough they are amazingly good in magical skill cilosses prefer to scheme in the background, using their mystical talents to jockey for position and power. Because of this many other races see them as cunning, unscrupulous and very mysterious race that are feared and hated. Mostly because of their unnatural appearance.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki