Slender people of great underground cities, where magic and political ambition shape daily life.
The adventurer’s field guide
Dark Elf scorecard
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Attribute aptitudes
Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.
STR4/10
Strength
Carry more, hit harder with heavy weapons, and gain endurance.
Training cost 6
DEX7/10
Dexterity
Improve accuracy, dodging, attack speed and light-weapon damage.
Training cost 3
CON4/10
Constitution
Gain health and endurance, and resist disease and stunning.
Training cost 6
INT6/10
Intelligence
Gain spell points, strengthen attack spells, and learn skills faster.
Training cost 4
WIS6/10
Wisdom
Gain spell points and strengthen healing and religious powers.
Training cost 4
CHA3/10
Charisma
Get better shop prices and lead adventuring parties more efficiently.
Training cost 7
Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.
Racial abilities & survival
Deep-dark vision
You can see in deep darkness without carrying a light.
Ambidexterity Major
A weapon in each hand comes naturally.
Light sensitivity
Daylight can damage you. Plan your journeys around the light.
Recovery & resources
Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.
HP
Hit points
8
Below human · Human 13
Health keeps you alive when you take damage.
EP
Endurance points
6
Below human · Human 11
Endurance fuels movement and physical exertion.
SP
Spell points
17
Above human · Human 15
Spell points fuel your magic.
PSP
Psi points
15
Above human · Human 10
Psi points fuel psionic disciplines when you learn them.
Two guilds to explore
Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.
Dark Elf Earthpriest
Priests of Earth
Follow Dhubr through the arts of earth and necromancy. Earthpriests learn to shape nature and raise undead servants to do their bidding.
Dark elves are closely related to ordinary elves, so much that it has been argued the two are not really different races. No-one says this to a member of either race, though, since they hate each other with deep passion. The dark elves have swarthy skin and pale, long hair. They are a short and slender race, at most slightly under one and the quarters of a meter tall. Their fingers and toes are long and delicate, and their eyes slightly slanted.
Dark elves live in great cities deep under the ground, which have made them very sensitive to sunlight. They are known as a evil and malicious race and shunned by many other races. Dark elves do not seek to do evil for its own sake, though, but rather seek to power and rulership over others, at whatever cost. They rather operate from the shadows than rise to an all-out confrontation, and they often use magic to further their own dark ends.