Skip to content

Power in the shadows

Dark Elf

Slender people of great underground cities, where magic and political ambition shape daily life.

The adventurer’s field guide

Dark Elf scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR4/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 6
  • DEX7/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 3
  • CON4/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 6
  • INT6/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 4
  • WIS6/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 4
  • CHA3/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 7

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Deep-dark vision

    You can see in deep darkness without carrying a light.

  • Ambidexterity Major

    A weapon in each hand comes naturally.

  • Light sensitivity

    Daylight can damage you. Plan your journeys around the light.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    8

    Below human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    6

    Below human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    17

    Above human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    15

    Above human · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.

Dark Elf Earthpriest

Dark Elf Earthpriest

Priests of Earth

Follow Dhubr through the arts of earth and necromancy. Earthpriests learn to shape nature and raise undead servants to do their bidding.

Explore Earthpriests
Dark Elf ranger

Dark Elf ranger

Rangers of the Elements

Fight with bow and blade, track your quarry and learn to travel through the wild. Elemental magic supports the ranger’s outdoor skills.

Explore the Rangers

Explore all guilds

Appearance and culture

Dark elves are closely related to ordinary elves, so much that it has been argued the two are not really different races. No-one says this to a member of either race, though, since they hate each other with deep passion. The dark elves have swarthy skin and pale, long hair. They are a short and slender race, at most slightly under one and the quarters of a meter tall. Their fingers and toes are long and delicate, and their eyes slightly slanted.

Dark elves live in great cities deep under the ground, which have made them very sensitive to sunlight. They are known as a evil and malicious race and shunned by many other races. Dark elves do not seek to do evil for its own sake, though, but rather seek to power and rulership over others, at whatever cost. They rather operate from the shadows than rise to an all-out confrontation, and they often use magic to further their own dark ends.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki