Pale relatives of the dwarves, with pupil-less white eyes and a long history of underground rivalry.
The adventurer’s field guide
Derro scorecard
✧
Attribute aptitudes
Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.
STR5/10
Strength
Carry more, hit harder with heavy weapons, and gain endurance.
Training cost 5
DEX5/10
Dexterity
Improve accuracy, dodging, attack speed and light-weapon damage.
Training cost 5
CON6/10
Constitution
Gain health and endurance, and resist disease and stunning.
Training cost 4
INT4/10
Intelligence
Gain spell points, strengthen attack spells, and learn skills faster.
Training cost 6
WIS4/10
Wisdom
Gain spell points and strengthen healing and religious powers.
Training cost 6
CHA2/10
Charisma
Get better shop prices and lead adventuring parties more efficiently.
Training cost 8
Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.
Racial abilities & survival
Deep-dark vision
You can see in deep darkness without carrying a light.
Natural resistances
Fire +5Cold +5
Positive resistance ratings reduce damage of that type; negative ratings mean vulnerability. Ratings are not percentages of damage blocked.
Your guild adds to these traits
Guild training builds on your racial traits with skills, spells and new ways to play.
Recovery & resources
Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.
HP
Hit points
25
Above human · Human 13
Health keeps you alive when you take damage.
EP
Endurance points
17
Above human · Human 11
Endurance fuels movement and physical exertion.
SP
Spell points
7
Below human · Human 15
Spell points fuel your magic.
PSP
Psi points
10
Human baseline · Human 10
Psi points fuel psionic disciplines when you learn them.
Two guilds to explore
Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.
Derro scion
Scions of the Cursed Blood
Become a dhamphir and develop bloodline powers alongside melee combat. The Scions’ dark arts include ghostflame and dark assault.
The derro are a race closely related to the dwarves, but of a malign and evil nature. They stand somewhat over a meter tall, slightly shorter than a dwarf. Their skin is pale and rough, often with a slightly bluish tint. Their hair and beard are ragged and hang straight and untrimmed. Their most distinguishing feature is their eyes, which are all white, without pupils, these odd eyes grant derros with natural infravision that allows them to perform with great efficiency even in total darkness.
Derro are known as being a very cruel race, who hate the dwarves above all else. They live in dark caverns deep under the ground, where they plan and build devices for their own dark purposes. They do not like to come to the surface in daytime, but have been known to raid villages during the night.