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Beneath the darkest stone

Derro

Pale relatives of the dwarves, with pupil-less white eyes and a long history of underground rivalry.

The adventurer’s field guide

Derro scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR5/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 5
  • DEX5/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 5
  • CON6/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 4
  • INT4/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 6
  • WIS4/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 6
  • CHA2/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 8

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Deep-dark vision

    You can see in deep darkness without carrying a light.

  • Natural resistances

    Fire +5Cold +5

    Positive resistance ratings reduce damage of that type; negative ratings mean vulnerability. Ratings are not percentages of damage blocked.

  • Your guild adds to these traits

    Guild training builds on your racial traits with skills, spells and new ways to play.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    25

    Above human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    17

    Above human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    7

    Below human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    10

    Human baseline · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.

Derro scion

Derro scion

Scions of the Cursed Blood

Become a dhamphir and develop bloodline powers alongside melee combat. The Scions’ dark arts include ghostflame and dark assault.

Explore the Scions
Derro fighter

Derro fighter

Army of Vaerlon

Train with weapons, armour and battle manoeuvres. Army fighters can grow into forceful attackers or defenders who hold the line.

Explore the Army

Explore all guilds

Appearance and culture

The derro are a race closely related to the dwarves, but of a malign and evil nature. They stand somewhat over a meter tall, slightly shorter than a dwarf. Their skin is pale and rough, often with a slightly bluish tint. Their hair and beard are ragged and hang straight and untrimmed. Their most distinguishing feature is their eyes, which are all white, without pupils, these odd eyes grant derros with natural infravision that allows them to perform with great efficiency even in total darkness.

Derro are known as being a very cruel race, who hate the dwarves above all else. They live in dark caverns deep under the ground, where they plan and build devices for their own dark purposes. They do not like to come to the surface in daytime, but have been known to raid villages during the night.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki