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Stone, steel and stubborn resolve

Dwarf

Sturdy people of the deep halls, known for their metalwork, treasured beards and unyielding determination.

The adventurer’s field guide

Dwarf scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR6/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 4
  • DEX5/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 5
  • CON6/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 4
  • INT4/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 6
  • WIS4/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 6
  • CHA4/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 6

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Dark vision

    You can see well in the dark.

  • Natural resistances

    Physical +6

    Positive resistance ratings reduce damage of that type; negative ratings mean vulnerability. Ratings are not percentages of damage blocked.

  • Your guild adds to these traits

    Guild training builds on your racial traits with skills, spells and new ways to play.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    19

    Above human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    17

    Above human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    8

    Below human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    10

    Human baseline · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.

Dwarf monk

Dwarf monk

Brotherhood of Temperance

Fight with martial arts and disciplined movement. With training, the Jewel of Temperance and its runes strengthen your unarmed attacks.

Explore the Monks
Dwarf fighter

Dwarf fighter

Army of Vaerlon

Train with weapons, armour and battle manoeuvres. Army fighters can grow into forceful attackers or defenders who hold the line.

Explore the Army

Explore all guilds

Appearance and culture

The dwarf is one of the most common races in Icesus. They are a race of small and sturdy, hard-working people. They are rather shorter compared to men and usually stocky and muscular. All respectable dwarves have beards which they value greatly, grooming and trimming it, and their hair is usually long.

Although they originally lived in their great underground cities, and still feel most at home in caves underneath the earth, they also build and live in cities overground, for trading purposes. The gems and metals they find and work on are much wanted by others. Like the rock they are so familiar with, dwarves are hard and unyielding: once their mind is set, it is almost impossible to change. This has led to some long and bloody wars in their past, especially with their sworn enemies, the derro. Dwarves tend to be suspicious of magic.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki