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An ancient people

Elf

Slender city dwellers with an intricate society, a long memory and a natural affinity for riding.

The adventurer’s field guide

Elf scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR4/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 6
  • DEX6/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 4
  • CON4/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 6
  • INT5/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 5
  • WIS5/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 5
  • CHA6/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 4

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Dark vision

    You can see well in the dark.

  • Rest Major

    Waking trance that restores body and mind.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    13

    Human baseline · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    13

    Above human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    20

    Above human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    15

    Above human · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two possible paths for your character. Their skills and abilities develop as you train.

Elf mage

Elf mage

Mages of Valkor

Build spells by combining their size, shape and element. Mages study offensive magic alongside useful spells such as light.

Explore the Mages
Elf ranger

Elf ranger

Rangers of the Elements

Fight with bow and blade, track your quarry and learn to travel through the wild. Elemental magic supports the ranger’s outdoor skills.

Explore the Rangers

Explore all guilds

Appearance and culture

Elves resemble humans, but look more frail and delicate outwards. Looks can be deceiveful, though, although elves in general tend to work with their mind rather than with their body. They are slightly shorter than an average adult human. Their skin is light and fair. They usually have golden, blond hair, but that may differ as much as with humans. Their eyes are deep shades of blue or green. Their ears narrow somewhat towards the top but are not actually pointed.

The elves count themselves as being the oldest of the races, and can appear somewhat patronizing towards other races. This has caused trouble on several occasions throughout their history. They live in great cities and have a highly organized society. Their political system is intricate to the point of being unwieldy, although they have one Queen as supreme ruler, in theory at least. They often find other races to be crude and hasty. Elves are natural born riders giving them massive bonus in the field of warfare thus benefitting them a small bonus to all riding related skills.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki