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Giants who take their time

Firbolg

Powerful, thoughtful giants who know more about the world than their neighbours often suspect.

The adventurer’s field guide

Firbolg scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR7/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 3
  • DEX3/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 7
  • CON6/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 4
  • INT4/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 6
  • WIS3/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 7
  • CHA4/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 6

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Needs a light

    Carry a light for dark rooms and unlit paths.

  • Earthsong Major

    Song that quickens the whole room's recovery.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    21

    Above human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    16

    Above human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    11

    Below human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    10

    Human baseline · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two possible paths for your character. Their skills and abilities develop as you train.

Firbolg wilder

Firbolg wilder

Wilders of Aegic

Bring fierce axe fighting together with hunting, camping and totem rites. Wilders learn to survive far from the shelter of a city.

Explore the Wilders
Firbolg Airpriest

Firbolg Airpriest

Priests of Air

Heal injuries and keep companions fighting. Priests of Air combine restorative spells with the offensive power of their element.

Explore Airpriests

Explore all guilds

Appearance and culture

Firbolgs are powerful, giant creatures. They look pretty much like humans, but they are almost three and a half meters tall when adult. They like to wear their beards and hair long, thick and untrimmed.

Firbolgs live in caves or villages they build out of stone. They like to take their time and think things through, which hastier races sometimes mistake for lack of intelligence. In fact, firbolgs know a surprising amount of things about the world, which they share only with those who prove themselves trustworthy. Some firbolgs even have some skill in magic, albeit not great.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki