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Curious minds

Gnome

Scholars and collectors of knowledge, with underground libraries and a keen interest in magic.

The adventurer’s field guide

Gnome scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR2/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 8
  • DEX5/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 5
  • CON4/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 6
  • INT6/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 4
  • WIS7/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 3
  • CHA4/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 6

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Night vision

    You can see at night, but still need a light underground.

  • Identify Major

    Reveals the true nature of carried gear.

  • Fastmumble Major

    Mutter only fellow gnomes can understand.

  • Natural resistances

    Psionic +10

    Positive resistance ratings reduce damage of that type; negative ratings mean vulnerability. Ratings are not percentages of damage blocked.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    5

    Below human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    6

    Below human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    22

    Above human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    20

    Above human · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.

Gnome Airpriest

Gnome Airpriest

Priests of Air

Heal injuries and keep companions fighting. Priests of Air combine restorative spells with the offensive power of their element.

Explore Airpriests
Gnome mage

Gnome mage

Mages of Valkor

Build spells by combining their size, shape and element. Mages study offensive magic alongside useful spells such as light.

Explore the Mages

Explore all guilds

Appearance and culture

The gnomes are closely related to the dwarves as a race. They are slightly shorter, standing just barely over one meter when they are adult. They are nimbler than dwarves and wear their beards short and stylishly trimmed. They take great pride in their noses, which often are huge. Their skin colour is dark or woody brown, with pale hair and blue eyes.

Gnomes do not mine or smithy as the dwarves, but take great interest in gathering information about anything and everything. They are much respected as scholars. Rumours tell of immense libraries that they gather in their underground dwellings. Gnomes are often interested in all forms of magic. They are a very peaceful race, going to great lengths to avoid fights or wars with other races. It is said, though, that if you push them to their limit of their great patience, they can take quite drastic actions.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki