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Adaptable adventurers

Human

From solitary forest homes to busy cities, humans make a place for themselves across the valley.

The adventurer’s field guide

Human scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR4/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 6
  • DEX4/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 6
  • CON4/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 6
  • INT4/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 6
  • WIS4/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 6
  • CHA4/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 6

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Needs a light

    Carry a light for dark rooms and unlit paths.

  • Leadership Major

    Holds a party lead with less friction.

  • Educe Major

    Permanently lowers chosen stats' training cost.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    13

    Human baseline · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    11

    Human baseline · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    15

    Human baseline · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    10

    Human baseline · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two possible paths for your character. Their skills and abilities develop as you train.

Human templar

Human templar

Templars

Combine armed combat with elemental faith. Weapon training and prayer grow into sacred attacks and protective magic.

Explore the Templars
Human mage

Human mage

Mages of Valkor

Build spells by combining their size, shape and element. Mages study offensive magic alongside useful spells such as light.

Explore the Mages

Explore all guilds

Appearance and culture

Humans are one of the most widely spread races in Icesus. They are also one of the races which vary most in appearance. Usually tan adult human is about one meter and 75 centimeters tall.

The humans are the most versatile of the races, quickly adapting to new conditions. They can be found living in almost any place, from solitary huts in deep forests to great cities. Their nature also vary widely; some are good, some evil, some friendly, some aggressive. This uncommon feature has made some races slightly distrustful of them, like the elves. Although humans are quick learners of all kinds of arts, there is usually some other race which is even more proficient in that than the humans. Although humans have their greater diversity as an advantage, this still has made many humans feel a need to prove themselves to the other races, giving them a reputation of fearless leaders of men.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki