Sharp-toothed tribal warriors with keen senses, fierce rivalries and a talent for finding an advantage in combat.
The adventurer’s field guide
Orc scorecard
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Attribute aptitudes
Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.
STR6/10
Strength
Carry more, hit harder with heavy weapons, and gain endurance.
Training cost 4
DEX3/10
Dexterity
Improve accuracy, dodging, attack speed and light-weapon damage.
Training cost 7
CON6/10
Constitution
Gain health and endurance, and resist disease and stunning.
Training cost 4
INT3/10
Intelligence
Gain spell points, strengthen attack spells, and learn skills faster.
Training cost 7
WIS3/10
Wisdom
Gain spell points and strengthen healing and religious powers.
Training cost 7
CHA2/10
Charisma
Get better shop prices and lead adventuring parties more efficiently.
Training cost 8
Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.
Racial abilities & survival
Dark vision
You can see well in the dark.
Smell Major
Scents creatures here and in nearby rooms.
Carnivorous digestion Major
Raw meat and fresh kills make a safe meal.
Race hate Major
Strikes harder against ancestral enemies.
Recovery & resources
Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.
HP
Hit points
15
Above human · Human 13
Health keeps you alive when you take damage.
EP
Endurance points
12
Above human · Human 11
Endurance fuels movement and physical exertion.
SP
Spell points
10
Below human · Human 15
Spell points fuel your magic.
PSP
Psi points
10
Human baseline · Human 10
Psi points fuel psionic disciplines when you learn them.
Two guilds to explore
Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.
Orc templar
Templars
Combine armed combat with elemental faith. Weapon training and prayer grow into sacred attacks and protective magic.
Orcs are a race of aggressive, bestial humanoids. They can have quite varying appearances, as they often crossbreed with other species. The most usual skin colour is green-gray. An adult orc is about 1 meter and 75 centimeters long, although their stooped posture often make then appear shorter. They have snouts instead of noses, with a highly developed sense of smell, and sharp canine teeth. Their ears are pointed. They have a slight reddish tint in their otherwise humanoid eyes, caused by a pigment which gives them good night vision.
Orcs live in tribes of varying sizes, which are led by the strongest warrior in the tribe. They are always seeking to expand their territories, partly because they reproduce quickly and partly just to have a reason to wage war. They especially like attacking elves or dwarves, but are not too particular about it, often attacking other tribes of orcs too. Although not known for their intelligence, one should not underestimate the cunning of an orc in a battle.