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Cunning in battle

Orc

Sharp-toothed tribal warriors with keen senses, fierce rivalries and a talent for finding an advantage in combat.

The adventurer’s field guide

Orc scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR6/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 4
  • DEX3/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 7
  • CON6/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 4
  • INT3/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 7
  • WIS3/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 7
  • CHA2/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 8

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Dark vision

    You can see well in the dark.

  • Smell Major

    Scents creatures here and in nearby rooms.

  • Carnivorous digestion Major

    Raw meat and fresh kills make a safe meal.

  • Race hate Major

    Strikes harder against ancestral enemies.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    15

    Above human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    12

    Above human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    10

    Below human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    10

    Human baseline · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.

Orc templar

Orc templar

Templars

Combine armed combat with elemental faith. Weapon training and prayer grow into sacred attacks and protective magic.

Explore the Templars
Orc fighter

Orc fighter

Army of Vaerlon

Train with weapons, armour and battle manoeuvres. Army fighters can grow into forceful attackers or defenders who hold the line.

Explore the Army

Explore all guilds

Appearance and culture

Orcs are a race of aggressive, bestial humanoids. They can have quite varying appearances, as they often crossbreed with other species. The most usual skin colour is green-gray. An adult orc is about 1 meter and 75 centimeters long, although their stooped posture often make then appear shorter. They have snouts instead of noses, with a highly developed sense of smell, and sharp canine teeth. Their ears are pointed. They have a slight reddish tint in their otherwise humanoid eyes, caused by a pigment which gives them good night vision.

Orcs live in tribes of varying sizes, which are led by the strongest warrior in the tribe. They are always seeking to expand their territories, partly because they reproduce quickly and partly just to have a reason to wage war. They especially like attacking elves or dwarves, but are not too particular about it, often attacking other tribes of orcs too. Although not known for their intelligence, one should not underestimate the cunning of an orc in a battle.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki