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Visitors from another dimension

Spell Weaver

Small, blue-skinned beings with serpentine bodies, linked across great distances by their telepathic community.

The adventurer’s field guide

Spell Weaver scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR2/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 8
  • DEX5/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 5
  • CON2/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 8
  • INT7/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 3
  • WIS6/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 4
  • CHA2/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 8

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Needs brighter light

    You need more light than most races to see. Carry a light when exploring.

  • Magic endurance Major

    Holds deeper, faster-refilling casting reserves.

  • Magic resistance Major

    Hostile magic loses some of its bite.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    6

    Below human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    7

    Below human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    30

    Above human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    15

    Above human · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.

Spell Weaver mage

Spell Weaver mage

Mages of Valkor

Build spells by combining their size, shape and element. Mages study offensive magic alongside useful spells such as light.

Explore the Mages
Spell Weaver Earthpriest

Spell Weaver Earthpriest

Priests of Earth

Follow Dhubr through the arts of earth and necromancy. Earthpriests learn to shape nature and raise undead servants to do their bidding.

Explore Earthpriests

Explore all guilds

Appearance and culture

The spell weavers are not originally from Aegic, but arrived to the planet from another dimension, fleeing evil creatures which had almost extincted them in their own world. They are only vaguely humanoid and short, seldom more than 65 centimeters tall. Their lower body is snakelike, with no legs, and their long, slim arms could be mistaken for tentacles, although they have hands with long and delicate fingers. Their head is oval-shaped, with two very large and all black eyes. Spell weavers have blue skin and quite frail bodies.

The spell weavers have adjusted well to life in Icesus. They do not live in any organized communities that anyone else could notice, but their great telepathic abilities allow them to communicate with each other over long distances and form one big community in that way. When communicating with other races, they usually use normal speech. They were named 'spell weavers' when their talent for learning and using magic was discovered, and are now respected because of that ability. They dislike using their magic to harm, but will not hesitate to do so if needed. Because of their familiarity with magic, they are immune to the condition known among other races as magical weakness, that comes with exhausting your magic powers. They have also natural ability to defend themselves against offensive magic.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki