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Strength beneath a gangly frame

Troll

Tall, tough-skinned wanderers whose strength and rapid healing make them formidable opponents.

The adventurer’s field guide

Troll scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR7/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 3
  • DEX4/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 6
  • CON6/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 4
  • INT2/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 8
  • WIS2/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 8
  • CHA2/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 8

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Deep-dark vision

    You can see in deep darkness without carrying a light.

  • Regeneration Major

    Can accelerate healing to an incredible rate.

  • Carnivorous digestion Major

    Raw meat and fresh kills make a safe meal.

  • Light sensitivity

    Bright daylight makes it difficult for you to see.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    27

    Above human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    16

    Above human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    3

    Below human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    10

    Human baseline · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.

Troll fighter

Troll fighter

Army of Vaerlon

Train with weapons, armour and battle manoeuvres. Army fighters can grow into forceful attackers or defenders who hold the line.

Explore the Army
Troll ranger

Troll ranger

Rangers of the Elements

Fight with bow and blade, track your quarry and learn to travel through the wild. Elemental magic supports the ranger’s outdoor skills.

Explore the Rangers

Explore all guilds

Appearance and culture

Trolls are tall humanoids that can be found living in all climates. They can grow to be almost three meters tall. Their skin is green or gray and has a rubbery quality to it which makes it hard to pierce. Although trolls appear gangly and thin, they are very strong. Their noses are wide, and they are usually bald or only have some hair growing from the back of their head.

Trolls usually live solitary or in small groups or families, dwelling in some shelter they can find, usually in caves. They can roam far in search for food, and eat almost any meat they find. Occasionally they also go on a killing rampage for no other reason than the fun of smashing things. Trolls are feared opponents because of their unpredictability and their racial ability to regenerate fast, healing their wounds.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki