Tall, tough-skinned wanderers whose strength and rapid healing make them formidable opponents.
The adventurer’s field guide
Troll scorecard
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Attribute aptitudes
Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.
STR7/10
Strength
Carry more, hit harder with heavy weapons, and gain endurance.
Training cost 3
DEX4/10
Dexterity
Improve accuracy, dodging, attack speed and light-weapon damage.
Training cost 6
CON6/10
Constitution
Gain health and endurance, and resist disease and stunning.
Training cost 4
INT2/10
Intelligence
Gain spell points, strengthen attack spells, and learn skills faster.
Training cost 8
WIS2/10
Wisdom
Gain spell points and strengthen healing and religious powers.
Training cost 8
CHA2/10
Charisma
Get better shop prices and lead adventuring parties more efficiently.
Training cost 8
Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.
Racial abilities & survival
Deep-dark vision
You can see in deep darkness without carrying a light.
Regeneration Major
Can accelerate healing to an incredible rate.
Carnivorous digestion Major
Raw meat and fresh kills make a safe meal.
Light sensitivity
Bright daylight makes it difficult for you to see.
Recovery & resources
Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.
HP
Hit points
27
Above human · Human 13
Health keeps you alive when you take damage.
EP
Endurance points
16
Above human · Human 11
Endurance fuels movement and physical exertion.
SP
Spell points
3
Below human · Human 15
Spell points fuel your magic.
PSP
Psi points
10
Human baseline · Human 10
Psi points fuel psionic disciplines when you learn them.
Two guilds to explore
Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.
Troll fighter
Army of Vaerlon
Train with weapons, armour and battle manoeuvres. Army fighters can grow into forceful attackers or defenders who hold the line.
Trolls are tall humanoids that can be found living in all climates. They can grow to be almost three meters tall. Their skin is green or gray and has a rubbery quality to it which makes it hard to pierce. Although trolls appear gangly and thin, they are very strong. Their noses are wide, and they are usually bald or only have some hair growing from the back of their head.
Trolls usually live solitary or in small groups or families, dwelling in some shelter they can find, usually in caves. They can roam far in search for food, and eat almost any meat they find. Occasionally they also go on a killing rampage for no other reason than the fun of smashing things. Trolls are feared opponents because of their unpredictability and their racial ability to regenerate fast, healing their wounds.