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Giants of the warm plains

B'rogh

Tall, lean giants with ochre skin, close clan ties and settlements near the valley’s warmer places.

The adventurer’s field guide

B'rogh scorecard

Attribute aptitudes

Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.

  • STR7/10

    Strength

    Carry more, hit harder with heavy weapons, and gain endurance.

    Training cost 3
  • DEX2/10

    Dexterity

    Improve accuracy, dodging, attack speed and light-weapon damage.

    Training cost 8
  • CON7/10

    Constitution

    Gain health and endurance, and resist disease and stunning.

    Training cost 3
  • INT3/10

    Intelligence

    Gain spell points, strengthen attack spells, and learn skills faster.

    Training cost 7
  • WIS2/10

    Wisdom

    Gain spell points and strengthen healing and religious powers.

    Training cost 8
  • CHA2/10

    Charisma

    Get better shop prices and lead adventuring parties more efficiently.

    Training cost 8

Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.

Racial abilities & survival

  • Needs brighter light

    You need more light than most races to see. Carry a light when exploring.

  • Fist slam Major

    Bare fists strike with maul-like weight.

  • Giant weaponry Major

    Wields oversized weapons others cannot lift.

Recovery & resources

Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.

  • HP

    Hit points

    22

    Above human · Human 13

    Health keeps you alive when you take damage.

  • EP

    Endurance points

    14

    Above human · Human 11

    Endurance fuels movement and physical exertion.

  • SP

    Spell points

    7

    Below human · Human 15

    Spell points fuel your magic.

  • PSP

    Psi points

    10

    Human baseline · Human 10

    Psi points fuel psionic disciplines when you learn them.

Two guilds to explore

Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.

B'rogh fighter

B'rogh fighter

Army of Vaerlon

Train with weapons, armour and battle manoeuvres. Army fighters can grow into forceful attackers or defenders who hold the line.

Explore the Army
B'rogh shapeshifter

B'rogh shapeshifter

Gaesati shapeshifters

Learn unarmed combat, then take on animal forms as your training grows. Different kindreds teach the ways of different beasts.

Explore the Gaesati

Explore all guilds

Appearance and culture

B'roghs are the biggest race in Icesus. They are tall and slim humanoid giants, who can become up to five meters tall. Their skin is an ochre or orange colour, which is the result of living in the hot deserts of Aegic. They have sharp, angled features with a flat nose and pointed ears. B'roghs have no beard and are often bald on the top of their head, but they let the hair growing from the back of their head grow to waist-length.

B'roghs nowadays live in villages of simple huts on the plains in Icesus, preferably near one of the volcanoes or in another similar warm spot. The b'rogh society is strictly clannish, with an intricate system of rulership passed from one clan to another in a cycle. No outsider has ever been able to research this system closer. Apart from their clans, b'rogh are somewhat simpleminded and have a singletracked mentality, but are much feared as warriors. They tend to keep to themselves and not join in other races' wars, unless forced to by the circumstances.

Create a character

Explore race traits, professions and training choices in the builder.

Race reference in the wiki