Tall, lean giants with ochre skin, close clan ties and settlements near the valley’s warmer places.
The adventurer’s field guide
B'rogh scorecard
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Attribute aptitudes
Higher aptitude means cheaper training and greater racial potential. Humans have 4 in every attribute. Your actual stats grow with levels, training and equipment.
STR7/10
Strength
Carry more, hit harder with heavy weapons, and gain endurance.
Training cost 3
DEX2/10
Dexterity
Improve accuracy, dodging, attack speed and light-weapon damage.
Training cost 8
CON7/10
Constitution
Gain health and endurance, and resist disease and stunning.
Training cost 3
INT3/10
Intelligence
Gain spell points, strengthen attack spells, and learn skills faster.
Training cost 7
WIS2/10
Wisdom
Gain spell points and strengthen healing and religious powers.
Training cost 8
CHA2/10
Charisma
Get better shop prices and lead adventuring parties more efficiently.
Training cost 8
Aptitude = 10 − racial training cost. Lower cost makes an attribute easier to train.
Racial abilities & survival
Needs brighter light
You need more light than most races to see. Carry a light when exploring.
Fist slam Major
Bare fists strike with maul-like weight.
Giant weaponry Major
Wields oversized weapons others cannot lift.
Recovery & resources
Higher recovery ratings help refill your reserves. These are racial baselines; your stats, skills, condition and surroundings also affect recovery.
HP
Hit points
22
Above human · Human 13
Health keeps you alive when you take damage.
EP
Endurance points
14
Above human · Human 11
Endurance fuels movement and physical exertion.
SP
Spell points
7
Below human · Human 15
Spell points fuel your magic.
PSP
Psi points
10
Human baseline · Human 10
Psi points fuel psionic disciplines when you learn them.
Two guilds to explore
Two guilds that suit this race’s attributes. Their skills and abilities develop as you train.
B'rogh fighter
Army of Vaerlon
Train with weapons, armour and battle manoeuvres. Army fighters can grow into forceful attackers or defenders who hold the line.
B'roghs are the biggest race in Icesus. They are tall and slim humanoid giants, who can become up to five meters tall. Their skin is an ochre or orange colour, which is the result of living in the hot deserts of Aegic. They have sharp, angled features with a flat nose and pointed ears. B'roghs have no beard and are often bald on the top of their head, but they let the hair growing from the back of their head grow to waist-length.
B'roghs nowadays live in villages of simple huts on the plains in Icesus, preferably near one of the volcanoes or in another similar warm spot. The b'rogh society is strictly clannish, with an intricate system of rulership passed from one clan to another in a cycle. No outsider has ever been able to research this system closer. Apart from their clans, b'rogh are somewhat simpleminded and have a singletracked mentality, but are much feared as warriors. They tend to keep to themselves and not join in other races' wars, unless forced to by the circumstances.