Toggle and configure your colour scheme.
Usage: colour show current settings
colour off strip all colours
colour on apply default preset (alias for dark)
colour dark preset tuned for dark terminals
colour light preset tuned for light terminals
colour preview browse the full colour palette
colour preview <c> preview one colour with sample text
colour outworld show outworld map preset
colour outworld <p> set outworld preset (default or classic)
'colour on' sets sensible defaults for every channel and lite
category — say, tell, monsters, players, exits, room descriptions,
and the standard chat channels. The dark preset uses bright, vivid
colours that pop on a black background; the light preset uses deep,
saturated colours that read on white. Try both if 'colour on' looks
washed out.
The outworld map has its own palette, separate from chat colours.
'colour outworld default' is the modern look (fine on TF, mushclient,
blightmud, and other xterm-256 clients), and each city map keeps its
own colours. 'colour outworld classic' is the original 16-colour
palette, used on city maps as well, and is the right choice if you're
on zmud, cmud, or any client that shows only 16 colours or shows raw
escape codes as text.
Examples:
colour on quick setup, dark terminal defaults
colour light quick setup, light terminal defaults
colour preview see every colour at once
colour preview frost see exactly what FROST looks like
colour outworld show your current outworld preset
colour outworld classic
switch outworld map to the legacy 16-colour look
For per-category and per-channel customization use 'lite'.
See also: lite, colors