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Colour

From Icesus Wiki
Toggle and configure your colour scheme.

Usage:  colour                show current settings
        colour off            strip all colours
        colour on             apply default preset (alias for dark)
        colour dark           preset tuned for dark terminals
        colour light          preset tuned for light terminals
        colour preview        browse the full colour palette
        colour preview <c>    preview one colour with sample text
        colour outworld       show outworld map preset
        colour outworld <p>   set outworld preset (default or classic)

'colour on' sets sensible defaults for every channel and lite
category — say, tell, monsters, players, exits, room descriptions,
and the standard chat channels. The dark preset uses bright, vivid
colours that pop on a black background; the light preset uses deep,
saturated colours that read on white. Try both if 'colour on' looks
washed out.

The outworld map has its own palette, separate from chat colours.
'colour outworld default' is the modern look (fine on TF, mushclient,
blightmud, and other xterm-256 clients), and each city map keeps its
own colours. 'colour outworld classic' is the original 16-colour
palette, used on city maps as well, and is the right choice if you're
on zmud, cmud, or any client that shows only 16 colours or shows raw
escape codes as text.

Examples:
  colour on             quick setup, dark terminal defaults
  colour light          quick setup, light terminal defaults
  colour preview        see every colour at once
  colour preview frost  see exactly what FROST looks like
  colour outworld       show your current outworld preset
  colour outworld classic
                        switch outworld map to the legacy 16-colour look

For per-category and per-channel customization use 'lite'.

See also: lite, colors