Survivalists

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Introduction

Every brave adventurer who is going to see the wonders of the world and to survive through it seek the teachings of this small school. In here one can learn skills ranging from first aid to reviving unconcsious person to building camps and fireplace and to skills needed in combat and hunting. After expertising these skills one can join the furthers schools of expert hunters and fishers, which teach fishing and hunting related skills.


Survivalists

This guild teaches you the basics of some survival skills like camping and swimming. You learn to identify basic medicinal plants as well as mix natural medicines from them that can be used as first aid in a disease scenario. You will also learn how to handle corpses. This school is open for everyone.

Maximum level: 3

Bonus Matrix

Bonus Name 1 2 3

regen: hp - - -
stat: constitution - - 1
stat: strength - - -
stat: dexterity - 1 -
regen: ep 1 - -

Skill Matrix

Skill Name 1 2 3

diagnosis 5 10 20
herbalism 5 10 20
skinning 30 65 100
camping +12 +12 +12
revive 25 40 55
first aid 25 40 55
pathfinding 5 5 5
combat analysis 10 20 30
swimming 25 50 80
measure medicine 5 10 20
scouting 10 20 30
mixing 5 10 20
carving 20 45 60


NOTE: new trainable skills listed below.

Skill name          1   2   3
Herbalism           5| 10| 20|
Mixing              5| 10| 20|
Diagnosis           5| 10| 20|
Measure medicine    5| 10| 20|

Requirements

There are none.

Location

Little bit North-East from the city of Vaerlon inside of a natural cave.

Profession

You may use profession levels in this guild.