Character creation
Choose a starting path
Icesus offers Quick Start and Custom character creation. Quick Start is a useful first choice if you want to learn by playing.
Quick Start offers prepared builds, including Soldier, Mage, Healer and Ranger. It chooses a race, kingdom and story for you and suggests a guild. You still join a guild after entering the world, and you can choose a different one.
Custom creation lets you choose each part yourself: race, stats, upbringing, calling and home town. The character builder lets you plan the whole character in your browser first. Use info to read the options as they appear. You can later use reincarnation to change your race and rebuild your guild path.
Name and account details
Choose a name of 3–12 lowercase letters. Names from well-known books, films and games, common words and offensive names are not allowed. Read help creation and the naming rules during creation.
Choose a strong password. Email and real name are optional; privileged staff can use them for account recovery and support. A valid email can help if you lose access. You can update your details with chfn and your password with passwd.
Race
In custom creation, read info <race> before choosing. Consider:
- Stats — which abilities support the role you want?
- Vision — can the race see in daylight and darkness?
- Allergies — will sunlight, water or another condition cause trouble?
- Size — what equipment will fit?
Use select <race>, then continue. The race guide and Race table help you compare choices. You do not need to optimise every stat before your first adventure.
Stats
After the race you spend points on strength, dexterity, constitution, intelligence, wisdom and charisma. What a point costs depends on your race: strength is cheap for an antaeun, intelligence is not.
Upbringing
Next you choose where your character grew up: a story from a list grouped under twelve homelands. It gives you the homeland's items, money and a title, and 10 training points already spent on a suggested build you can change. The homeland decides which home towns you can pick later. Valkor is open to every first character. The other homelands unlock as your total experience grows, so a reincarnating character sees a longer list; a homeland whose race list names your race opens to you at any experience. Use kinfo to read what each homeland open to you offers.
Calling
Then you choose your calling: a second, different story from the same list. It is where most of your starting skills and spells come from, it gives you a second title, and some callings lead to a guild. It also hands your character a past to play from: what they wanted, what they feared, how they ended up adventuring. Stories explains the steps and Stories info compares what every story offers.
Home town
Last you pick a home town from the ones your homeland allows. Beyond reputation it is cosmetic. New characters do not choose one and start in Vaerlon.
Read each option with info before you commit. Nearly every step is final once you pass it, and redoing a choice means redoing the whole creation.
Enter the world
Your first life begins with Alice at the Parson's Head. Follow Quickstart and Starting for the tutorial, guild training and safe logout.