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Stories info

From Icesus Wiki

This page compares the stories you choose from in character creation: what each one lets you train, who can take it and which guild its calling leads to. The character builder shows the same numbers one story at a time. Click a column heading to sort a table.

The tables are generated from the game, so they change when a story does.

Before you compare

  • Any story can be your upbringing or your calling, but you cannot pick the same story for both. Each gives you 10 training points to spend.
  • The numbers are the most points a story takes in each option when it is your calling. As your upbringing it takes at most 2 points in any one attribute, maximum, energy, recovery or psionic power option.
  • Recovery has a limit that is the same for every race. Health, endurance and psionic point recovery take at most 2 points, and spell point recovery 1, counting both stories together. Points your upbringing spends on a rate leave your calling less room.
  • Skills and spells gain 5% a point, up to 10% each, counting both stories together.
  • Resistances gain 5% a point while your resistance is below 10%. Your race's own resistance counts, so a race that already resists an element can add less, or nothing.
  • An attribute cannot rise past its maximum.
  • Some homelands and stories take only certain races, genders or attribute ranges. Others need total experience from your earlier lives, shown in thousands (k), millions (M) or billions (G) of experience points; a dash means none. A homeland whose race list names your race opens to you at any experience.

Who can take each story

Story Homeland Summary Calling leads to Who can take it Experience needed Default training
Animal trainer Valkor Trains horses and mounts on Valkor's plains The Ranger Candidates of the Elements Anyone – dexterity 3, aiming 2, pathfinding 2, swords 2, animal lore 1
Assault juggernaut The Mantis Hive Bred to stand at the front and hold the line The Army of Vaerlon Cancun, Chitine, Thri-kreen; neuter – strength 4, constitution 3, health 1, heavy armours 1, maces 1
Bombardier beetle The Mantis Hive A living long-range weapon for the Hive The Ranger Candidates of the Elements Cancun, Chitine, Thri-kreen; neuter – dexterity 3, archery 2, clear sight 2, sharpshooting 2, constitution 1
Born killer The Bandits A blade for hire with a killer's calm The Scions Anyone 1G dexterity 3, strength 2, swords 2, twin weapons 2, vital points 1
Cautious survivor The Bloodaxe horde A lone survivor drifting from camp to camp – Derro, Orc, Troll; male or female – avoid hits 2, axes 2, constitution 2, dexterity 2, wilderness retreat 2
Cunning courtesan Graemor A courtier who rules from behind the throne The Scions Dark elf, Derro, Troll, Drifter, Orc, Saerka, Snakeman, Reed, Human, Shadowperson, Halfling – charisma 3, etiquette 2, find weakness 2, intelligence 2, forbidden lore 1
Curious pet The Bloodaxe horde Bodyguard to an Eskaran witch-queen The wilders Derro, Orc, Troll; male or female – wisdom 3, constitution 2, magic lore 2, spontaneous spellcasting 2, avoid hits 1
Dextrous burglar The Bandits Light-footed thief who is never caught The Scions Anyone 1G dexterity 4, hide in shadows 2, move silently 2, balance 1, dodge 1
Diligent tanner Valkor Tans hides and trades leather in Vaerlon – Anyone – archery 2, bargaining 2, dexterity 2, leatherworking 2, skinning 2
Dragon slayer Khazakul Practicing the cut that will fell a dragon The Army of Vaerlon Dwarf, Gnome – strength 3, axes 2, find weakness 2, health 2, combat sense 1
Experienced hunter Gaesati A hunter who reads every track The Ranger Candidates of the Elements male or female 1M dexterity 3, strength 3, health 2, archery 1, hunting 1
Faithful servant Graemor A servant plotting to rise past service The Army of Vaerlon Dark elf, Derro, Troll, Drifter, Orc, Saerka, Snakeman, Reed, Human, Shadowperson, Halfling – health 2, medium armours 2, strength 2, swords 2, weapon parry 2
Family historian Khazakul Keeper of every family debt and feud The Mages of Valkor Dwarf, Gnome – intelligence 3, bargaining 2, earth doctrine 2, wisdom 2, magic lore 1
Fervent preacher Valkor Zealous preacher hunting sin for the Flame The Priests of Fire Anyone – wisdom 3, fire doctrine 2, spears 2, zealotry 2, preaching 1
Fire inventor The Stormlord clans A fire-keeper who never lets it die The Priests of Fire Antaeun, B'rogh, Saerka, Firbolg – dexterity 3, wisdom 3, health 2, fire doctrine 1, flamecasting 1
Forest trapper Valkor A trapper who once saw a man become a wolf The shapeshifters of the glade Anyone – strength 3, brawling 2, constitution 2, unarmed fighting 2, natural 1
Fraudulent father Valkor A fraud posing as a priest of Mystic Wisdom – Anyone – charisma 2, controlled retreat 2, dexterity 2, fake offensive rituals 2, move silently 2
Friendly face Khazakul A voice that turns a scowl into a smile – Dwarf, Gnome – charisma 3, bargaining 2, etiquette 2, wisdom 2, enticement 1
Furious hunter The Bloodaxe horde Lives for the hunt and the rage it brings – Derro, Orc, Troll; male or female – strength 3, berserk 2, constitution 2, hunting 2, axes 1
Green thumb The Stormlord clans A gardener who studies every plant The Ranger Candidates of the Elements Antaeun, B'rogh, Saerka, Firbolg – intelligence 3, wisdom 3, herbalism 2, first aid 1, plant lore 1
Haunted witch Eskara A witch marked by the Wilders The wilders female 1M intelligence 3, wisdom 3, knowledge 2, intuition 1, reason 1
Heroic outlaw Graemor A slave by day, a bandit by night The Ranger Candidates of the Elements Dark elf, Derro, Troll, Drifter, Orc, Saerka, Snakeman, Reed, Human, Shadowperson, Halfling – archery 2, dexterity 2, health 2, move silently 2, spears 2
Hive queen The Mantis Hive A fragile body, an unstoppable mind – Cancun, Chitine, Thri-kreen; neuter – intelligence 3, psionic power 2, psychic probe 2, wisdom 2, meditation 1
Honorable templar Valkor Devout Templar bound by honour and blade The Templar order Anyone – constitution 2, faith 2, strength 2, swords 2, weapon parry 2
Inexperienced bard Eskara A bard chasing songs worth singing – male or female 1M charisma 3, dexterity 3, persuasive commands 2, avoid hits 1, spears 1
Inglorious duelist Valkor Undefeated duelist who fights dirty in secret – Anyone – strength 3, counter-attack 2, twin weapons 2, wounding 2, herbalism 1
Keen prospector Valkor Mines ore and cuts gems in the Vaerlon mountains – Anyone – dexterity 2, fine hand coordination 2, gem cutting 2, gemmology 2, mining 2
Lead alchemist Valkor Merchant-alchemist of the Order of the Holy Lead The Mages of Valkor Anyone – intelligence 3, concentrated casting 2, knowledge 2, potion brewing 2, mixing 1
Loyal lord Silverspire A soldier risen to lead their own tribe The Army of Vaerlon Elf, Dwarf, Centaur, Brownie, Gnome, Leprechaun; male or female – defensive battle strategy 2, leadership 2, medium armours 2, military tactics 2, strength 2
Manipulative matron Valkor Matron who rules her family through cunning – female – charisma 2, etiquette 2, find weakness 2, move silently 2, persuasive commands 2
Mantis warrior The Mantis Hive Bred fast, fights hard, never wearies The Army of Vaerlon Cancun, Chitine, Thri-kreen; neuter – dexterity 3, strength 3, two-handed weapons 2, dodge 1, health 1
Merciful healer Valkor Healer of Air, devoted to the sick and dying The Priests of Air Anyone – wisdom 3, healing touch 2, intuition 2, mastery of healing 2, chirurgy 1
Mettled orphan Cenedoiss An orphan carrying a vampire's cursed bite The Scions Cancun, Chitine, Ciloss, Dark elf, Derro, Thri-kreen, Human, Shadowperson – dexterity 3, avoid hits 2, cursed blood 2, melee 2, dodge 1
Mistrusted cabal The Hegemony of the Eye A young drifter the orbs don't trust – Drifter 10G psionic power 3, intelligence 2, psychic probe 2, wisdom 2, telekinetic thrust 1
Monastery novice Valkor Raised by the monks beyond the western mountains The monks of the monastery Anyone – dexterity 3, kick 2, martial arts 2, self-control 2, resist exhaustion 1
Peculiar sculptor Gaesati A bone carver curious about the south – male or female 1M dexterity 5, craftsmanship 2, balance 1, deft 1, fine hand coordination 1
Reindeer herder Gaesati Guards the tribe's reindeer herd The Ranger Candidates of the Elements male or female 1M constitution 3, dexterity 3, health 2, animal lore 1, spears 1
Rural ranger Silverspire Riding out dressed like the old hero-tales The Ranger Candidates of the Elements Elf, Dwarf, Centaur, Brownie, Gnome, Leprechaun; male or female – dexterity 3, charisma 2, riding 2, swords 2, herbalism 1
Rutting rascal The Bloodaxe horde A restless flirt who never lacks company – Derro, Orc, Troll; male or female – charisma 3, constitution 3, maces 2, resist exhaustion 1, strike 1
Shadow master The Bandits The bandit who reads, plots and rises fast The Mages of Valkor Anyone 1G wisdom 3, bolt 2, intelligence 2, magic lore 2, meditation 1
Sharp gazer Cenedoiss A ciloss courtier whose stare compels – Ciloss – charisma 2, command spirit 2, meditation 2, secrets of psyche 2, wisdom 2
Silent hunter The Stormlord clans A hunter who is never heard coming The Ranger Candidates of the Elements Antaeun, B'rogh, Saerka, Firbolg – dexterity 3, strength 3, hit point regen 2, archery 1, hunting 1
Silent sharpshooter Silverspire A quiet marksman the kingdom trusts The Ranger Candidates of the Elements Elf, Dwarf, Centaur, Brownie, Gnome, Leprechaun; male or female – dexterity 3, archery 2, move silently 2, sharpshooting 2, wilderness retreat 1
Skilled cook Khazakul Feeding the mine shift after a hard day – Dwarf, Gnome – constitution 3, cooking 2, herbalism 2, skinning 2, health 1
Slave leader The Hegemony of the Eye A captive who leads other slaves free The Army of Vaerlon Anyone 10G strength 3, endure elements 2, leadership 2, melee 2, strike 1
Slick manipulator The Bandits A honeyed tongue backed by a little magic The Mages of Valkor Anyone 1G wisdom 3, allure 2, bargaining 2, persuasive commands 2, charisma 1
Sly seducer Silverspire A voice that talks its way into any room The Scions Elf, Dwarf, Centaur, Brownie, Gnome, Leprechaun; female – charisma 3, enticement 2, intelligence 2, persuasive commands 2, find weakness 1
Soothing commander Cenedoiss A quiet voice the whole court obeys The Mages of Valkor Ciloss – intelligence 3, charisma 2, mastery of elements 2, persuasive commands 2, concentrated casting 1
Spider grip Cenedoiss A ciloss grip no one can break free of The Army of Vaerlon Ciloss – avoid hits 2, dexterity 2, pinpoint precision 2, spears 2, strength 2
Steadfast defender Graemor A wall-guard waiting for soldiers of their own The Army of Vaerlon Dark elf, Derro, Troll, Drifter, Orc, Saerka, Snakeman, Reed, Human, Shadowperson, Halfling – strength 3, health 2, medium armours 2, slashing weapons 2, leadership 1
Stingy spearhead Cenedoiss A seaguard lancer quick with a spear The Army of Vaerlon Ciloss – dexterity 3, aiming 2, continuous assault 2, spears 2, riding 1
Sturdy timberwright Valkor Fells pine and raises roofs for Vaerlon – Anyone – carpentry 2, construction 2, felling 2, strength 2, timber construction 2
Templar merchant Valkor Merchant brokering Valkor's trade and favours – Anyone – bargaining 2, charisma 2, health 2, swords 2, weapon parry 2
Tribal militia Silverspire One more soldier in the weight of numbers The Army of Vaerlon Elf, Dwarf, Centaur, Brownie, Gnome, Leprechaun; male or female – avoid hits 2, defensive battle strategy 2, melee 2, situation awareness 2, strength 2
Venerable veteran The Hegemony of the Eye An elite guard veteran of the Hegemony The Army of Vaerlon Anyone 10G dexterity 2, melee 2, military tactics 2, offensive battle strategy 2, strength 2
Wilder expert The Stormlord clans Understands the ways of the Wilders The wilders Antaeun, B'rogh, Saerka, Firbolg – charisma 3, chant 2, veneration 2, wisdom 2, unarmed fighting 1
Wise shaman Gaesati A shaman who reads dreams and spirits The shapeshifters of the glade male or female 1M intelligence 3, wisdom 3, knowledge 2, dreamcraft 1, intuition 1
Witch daughter Eskara Heir to a witch-queen's throne The wilders female 1M charisma 3, wisdom 3, knowledge 2, command spirit 1, intuition 1
Xenophobic tyrant The Hegemony of the Eye A drifter who dreams of ruling it all – Drifter 10G intelligence 3, desecration 2, magic lore 2, necromancy 2, wisdom 1
Young rebel Eskara A rebel who lost his mother to Templars The wilders male 1M strength 3, axes 2, dexterity 2, health 2, hit point regen 1

Attributes

Each point raises the attribute itself.

Story Homeland Strength Dexterity Constitution Intelligence Wisdom Charisma
Animal trainer Valkor 2 5 2 4 2 3
Assault juggernaut The Mantis Hive 5 2 5 2 2 2
Bombardier beetle The Mantis Hive 3 5 3 3 2 2
Born killer The Bandits 4 4 3 3 2 2
Cautious survivor The Bloodaxe horde 3 3 3 3 3 3
Cunning courtesan Graemor 2 3 2 5 4 5
Curious pet The Bloodaxe horde 3 2 4 4 4 3
Dextrous burglar The Bandits 3 5 3 2 2 3
Diligent tanner Valkor 3 4 3 2 3 3
Dragon slayer Khazakul 5 2 4 3 2 2
Experienced hunter Gaesati 4 4 3 2 3 2
Faithful servant Graemor 3 3 3 3 3 3
Family historian Khazakul 2 2 4 4 4 2
Fervent preacher Valkor 2 3 3 2 4 4
Fire inventor The Stormlord clans 3 4 3 2 4 2
Forest trapper Valkor 4 3 4 2 3 2
Fraudulent father Valkor 2 4 2 4 3 3
Friendly face Khazakul 3 2 3 2 4 4
Furious hunter The Bloodaxe horde 4 4 4 2 2 2
Green thumb The Stormlord clans 2 3 3 4 4 2
Haunted witch Eskara 2 2 2 5 5 2
Heroic outlaw Graemor 4 3 3 2 3 3
Hive queen The Mantis Hive 2 2 2 5 5 2
Honorable templar Valkor 3 4 4 2 2 3
Inexperienced bard Eskara 2 4 2 2 4 4
Inglorious duelist Valkor 4 3 3 4 2 2
Keen prospector Valkor 3 4 3 2 4 2
Lead alchemist Valkor 2 2 2 5 5 2
Loyal lord Silverspire 2 3 2 3 4 4
Manipulative matron Valkor 2 3 2 4 3 4
Mantis warrior The Mantis Hive 4 5 3 2 2 2
Merciful healer Valkor 2 2 2 3 5 4
Mettled orphan Cenedoiss 2 3 2 5 4 5
Mistrusted cabal The Hegemony of the Eye 2 2 3 5 5 2
Monastery novice Valkor 3 4 4 2 3 2
Peculiar sculptor Gaesati 2 5 2 3 3 3
Reindeer herder Gaesati 3 4 4 2 3 3
Rural ranger Silverspire 3 4 2 2 3 4
Rutting rascal The Bloodaxe horde 2 2 4 4 2 4
Shadow master The Bandits 2 3 3 3 4 3
Sharp gazer Cenedoiss 2 2 2 4 4 4
Silent hunter The Stormlord clans 4 4 3 2 3 2
Silent sharpshooter Silverspire 3 5 3 2 2 3
Skilled cook Khazakul 3 2 5 2 3 3
Slave leader The Hegemony of the Eye 4 4 3 2 2 3
Slick manipulator The Bandits 2 2 2 4 4 4
Sly seducer Silverspire 2 2 2 4 3 5
Soothing commander Cenedoiss 2 2 2 5 4 5
Spider grip Cenedoiss 3 3 3 3 3 3
Steadfast defender Graemor 5 4 4 2 2 1
Stingy spearhead Cenedoiss 3 4 3 2 4 2
Sturdy timberwright Valkor 4 3 4 2 3 2
Templar merchant Valkor 3 3 3 2 4 3
Tribal militia Silverspire 3 3 3 3 3 3
Venerable veteran The Hegemony of the Eye 3 3 3 3 3 3
Wilder expert The Stormlord clans 3 3 3 3 3 3
Wise shaman Gaesati 2 2 3 4 4 3
Witch daughter Eskara 2 2 3 3 4 4
Xenophobic tyrant The Hegemony of the Eye 2 2 3 5 4 4
Young rebel Eskara 4 4 3 3 2 2

Attribute maximums

Each point raises the limit an attribute can reach in this life. It does not raise the attribute.

Story Homeland Max strength Max dexterity Max constitution Max intelligence Max wisdom Max charisma
Animal trainer Valkor 2 5 2 4 2 3
Assault juggernaut The Mantis Hive 5 2 5 2 2 2
Bombardier beetle The Mantis Hive 3 5 3 3 2 2
Born killer The Bandits 4 4 3 3 2 2
Cautious survivor The Bloodaxe horde 3 3 3 3 3 3
Cunning courtesan Graemor 2 3 2 5 4 5
Curious pet The Bloodaxe horde 3 2 4 4 4 3
Dextrous burglar The Bandits 3 5 3 2 2 3
Diligent tanner Valkor 3 5 3 2 2 3
Dragon slayer Khazakul 5 2 4 3 2 2
Experienced hunter Gaesati 4 4 3 2 3 2
Faithful servant Graemor 3 3 3 3 3 3
Family historian Khazakul 2 2 4 4 4 2
Fervent preacher Valkor 2 3 3 2 4 4
Fire inventor The Stormlord clans 3 4 3 2 4 2
Forest trapper Valkor 4 3 4 2 3 2
Fraudulent father Valkor 2 4 2 4 3 3
Friendly face Khazakul 3 2 3 2 4 4
Furious hunter The Bloodaxe horde 4 4 4 2 2 2
Green thumb The Stormlord clans 2 3 3 4 4 2
Haunted witch Eskara 2 2 2 5 5 2
Heroic outlaw Graemor 4 3 3 2 3 3
Hive queen The Mantis Hive 2 2 2 5 5 5
Honorable templar Valkor 3 4 4 2 2 3
Inexperienced bard Eskara 2 4 2 2 4 4
Inglorious duelist Valkor 4 3 3 4 2 2
Keen prospector Valkor 4 4 3 2 3 2
Lead alchemist Valkor 2 2 2 5 5 2
Loyal lord Silverspire 2 3 2 3 4 4
Manipulative matron Valkor 2 3 2 4 3 3
Mantis warrior The Mantis Hive 4 5 3 2 2 2
Merciful healer Valkor 2 2 2 3 5 4
Mettled orphan Cenedoiss 2 3 2 5 4 5
Mistrusted cabal The Hegemony of the Eye 2 2 3 5 5 2
Monastery novice Valkor 3 4 4 2 3 2
Peculiar sculptor Gaesati 2 5 2 3 3 3
Reindeer herder Gaesati 3 4 4 2 3 3
Rural ranger Silverspire 3 4 2 2 3 4
Rutting rascal The Bloodaxe horde 2 2 4 4 2 4
Shadow master The Bandits 2 3 3 3 4 3
Sharp gazer Cenedoiss 2 2 2 4 4 4
Silent hunter The Stormlord clans 4 4 3 2 3 2
Silent sharpshooter Silverspire 3 5 3 2 2 3
Skilled cook Khazakul 3 2 5 2 3 3
Slave leader The Hegemony of the Eye 4 4 3 2 2 3
Slick manipulator The Bandits 2 2 2 4 4 4
Sly seducer Silverspire 2 2 2 4 3 5
Soothing commander Cenedoiss 2 2 2 5 4 5
Spider grip Cenedoiss 3 3 3 3 3 3
Steadfast defender Graemor 5 4 4 2 2 1
Stingy spearhead Cenedoiss 3 4 3 2 4 2
Sturdy timberwright Valkor 4 3 4 2 3 2
Templar merchant Valkor 3 3 4 2 3 3
Tribal militia Silverspire 3 3 3 3 3 3
Venerable veteran The Hegemony of the Eye 3 3 3 3 3 3
Wilder expert The Stormlord clans 3 3 3 3 3 3
Wise shaman Gaesati 2 2 3 4 4 3
Witch daughter Eskara 2 2 3 3 4 4
Xenophobic tyrant The Hegemony of the Eye 2 2 3 5 4 4
Young rebel Eskara 4 4 3 3 2 2

Health and energy

Each point adds to what one attribute gives you:

  • Stamina: endurance from strength
  • Balance: endurance from dexterity
  • Health, fitness and fortitude: health, endurance and psionic points from constitution
  • Knowledge and reason: spell points and psionic points from intelligence
  • Intuition and willpower: spell points and psionic points from wisdom
Story Homeland Stamina Balance Health Fitness Fortitude Knowledge Reason Intuition Willpower
Animal trainer Valkor 2 5 2 2 2 3 3 1 1
Assault juggernaut The Mantis Hive 3 3 4 4 3 1 1 1 1
Bombardier beetle The Mantis Hive 2 5 2 4 2 2 2 2 2
Born killer The Bandits 2 3 3 2 1 3 3 2 2
Cautious survivor The Bloodaxe horde 2 2 2 2 3 3 3 3 3
Cunning courtesan Graemor 1 3 1 1 2 4 4 3 2
Curious pet The Bloodaxe horde 2 1 3 2 3 3 3 3 3
Dextrous burglar The Bandits 2 5 3 3 1 1 2 2 2
Diligent tanner Valkor 3 4 2 4 2 1 1 2 3
Dragon slayer Khazakul 3 2 4 3 2 3 2 1 1
Experienced hunter Gaesati 3 3 3 3 2 1 2 2 2
Faithful servant Graemor 2 2 3 2 3 2 2 2 3
Family historian Khazakul 1 1 2 1 2 4 3 4 3
Fervent preacher Valkor 3 3 3 3 1 2 1 4 1
Fire inventor The Stormlord clans 3 3 3 3 1 2 1 4 1
Forest trapper Valkor 3 3 4 3 1 1 1 2 3
Fraudulent father Valkor 1 2 3 1 2 3 3 3 3
Friendly face Khazakul 2 1 3 2 3 2 2 3 3
Furious hunter The Bloodaxe horde 3 2 3 4 2 1 1 2 3
Green thumb The Stormlord clans 2 1 2 2 2 3 2 4 3
Haunted witch Eskara 1 1 2 1 1 3 4 4 4
Heroic outlaw Graemor 4 2 4 3 2 1 1 2 2
Hive queen The Mantis Hive 1 1 2 1 2 3 5 3 5
Honorable templar Valkor 3 3 4 4 1 1 1 3 1
Inexperienced bard Eskara 2 3 2 2 2 2 2 3 3
Inglorious duelist Valkor 2 3 3 3 3 1 2 1 3
Keen prospector Valkor 3 4 3 3 1 1 1 2 3
Lead alchemist Valkor 1 1 2 1 1 5 3 4 3
Loyal lord Silverspire 2 2 2 2 2 3 2 3 3
Manipulative matron Valkor 1 2 1 1 1 4 3 4 4
Mantis warrior The Mantis Hive 4 4 3 2 2 1 1 2 2
Merciful healer Valkor 1 2 2 2 2 3 2 5 2
Mettled orphan Cenedoiss 1 3 1 1 2 4 4 3 2
Mistrusted cabal The Hegemony of the Eye 1 1 1 1 1 4 5 3 5
Monastery novice Valkor 3 3 3 3 2 1 1 2 3
Peculiar sculptor Gaesati 2 3 2 2 1 3 3 2 3
Reindeer herder Gaesati 3 3 3 3 2 1 2 3 2
Rural ranger Silverspire 3 4 3 3 2 1 1 2 2
Rutting rascal The Bloodaxe horde 3 2 3 3 3 3 2 2 2
Shadow master The Bandits 1 1 2 1 1 4 4 4 3
Sharp gazer Cenedoiss 1 2 2 1 2 3 3 3 4
Silent hunter The Stormlord clans 3 3 3 3 2 1 1 3 2
Silent sharpshooter Silverspire 3 4 3 3 1 2 1 2 2
Skilled cook Khazakul 3 1 4 4 3 2 2 1 1
Slave leader The Hegemony of the Eye 3 3 3 3 1 2 2 3 3
Slick manipulator The Bandits 1 1 1 1 1 4 4 4 4
Sly seducer Silverspire 1 2 1 1 2 4 4 3 3
Soothing commander Cenedoiss 1 1 2 1 2 4 4 3 3
Spider grip Cenedoiss 2 3 3 2 2 2 2 3 2
Steadfast defender Graemor 4 4 4 4 1 1 1 1 1
Stingy spearhead Cenedoiss 3 4 3 3 1 2 2 2 1
Sturdy timberwright Valkor 3 3 4 3 1 1 1 2 3
Templar merchant Valkor 3 2 3 3 2 1 1 3 3
Tribal militia Silverspire 2 4 2 2 2 2 2 2 2
Venerable veteran The Hegemony of the Eye 3 2 3 2 2 4 2 3 2
Wilder expert The Stormlord clans 2 2 2 2 3 3 2 3 2
Wise shaman Gaesati 2 2 2 2 1 4 2 4 2
Witch daughter Eskara 1 1 2 2 2 4 3 3 3
Xenophobic tyrant The Hegemony of the Eye 1 1 2 1 1 5 3 5 3
Young rebel Eskara 3 3 3 3 2 2 3 2 2

Recovery and psionic power

Recovery makes health, endurance, spell points or psionic points come back faster. Psionic power strengthens your mental disciplines; you still need to learn the abilities that use it.

Story Homeland Health recovery Endurance recovery Spell point recovery Psionic point recovery Psionic power
Animal trainer Valkor 2 2 1 2 3
Assault juggernaut The Mantis Hive 2 2 1 1 1
Bombardier beetle The Mantis Hive 2 2 1 1 1
Born killer The Bandits 2 2 1 2 3
Cautious survivor The Bloodaxe horde 2 2 1 2 3
Cunning courtesan Graemor 1 1 1 2 4
Curious pet The Bloodaxe horde 2 2 1 2 3
Dextrous burglar The Bandits 2 2 1 1 2
Diligent tanner Valkor 2 2 1 1 2
Dragon slayer Khazakul 2 2 1 2 2
Experienced hunter Gaesati 2 2 1 1 2
Faithful servant Graemor 1 2 1 2 3
Family historian Khazakul 2 1 1 2 3
Fervent preacher Valkor 2 2 1 1 1
Fire inventor The Stormlord clans 2 2 1 1 1
Forest trapper Valkor 2 2 1 1 1
Fraudulent father Valkor 1 2 1 2 3
Friendly face Khazakul 2 2 1 2 3
Furious hunter The Bloodaxe horde 2 2 1 1 2
Green thumb The Stormlord clans 2 1 1 2 3
Haunted witch Eskara 1 1 1 2 3
Heroic outlaw Graemor 2 2 1 2 2
Hive queen The Mantis Hive 1 1 1 2 5
Honorable templar Valkor 2 2 1 1 1
Inexperienced bard Eskara 1 2 1 2 2
Inglorious duelist Valkor 2 2 1 2 3
Keen prospector Valkor 2 2 1 1 1
Lead alchemist Valkor 1 1 1 2 3
Loyal lord Silverspire 1 2 1 2 3
Manipulative matron Valkor 1 1 1 2 4
Mantis warrior The Mantis Hive 2 2 1 1 1
Merciful healer Valkor 1 2 1 2 2
Mettled orphan Cenedoiss 1 1 1 2 4
Mistrusted cabal The Hegemony of the Eye 1 1 1 2 5
Monastery novice Valkor 2 2 1 2 1
Peculiar sculptor Gaesati 2 2 1 2 2
Reindeer herder Gaesati 2 2 1 1 2
Rural ranger Silverspire 2 2 1 1 2
Rutting rascal The Bloodaxe horde 2 2 1 2 3
Shadow master The Bandits 2 2 1 2 3
Sharp gazer Cenedoiss 1 1 1 2 4
Silent hunter The Stormlord clans 2 2 1 1 2
Silent sharpshooter Silverspire 2 2 1 1 2
Skilled cook Khazakul 2 2 1 2 2
Slave leader The Hegemony of the Eye 2 2 1 2 2
Slick manipulator The Bandits 2 2 1 2 4
Sly seducer Silverspire 1 2 1 2 4
Soothing commander Cenedoiss 2 2 1 2 4
Spider grip Cenedoiss 2 2 1 2 3
Steadfast defender Graemor 2 2 1 1 2
Stingy spearhead Cenedoiss 2 2 1 2 2
Sturdy timberwright Valkor 2 2 1 1 1
Templar merchant Valkor 2 2 1 2 2
Tribal militia Silverspire 2 2 1 2 2
Venerable veteran The Hegemony of the Eye 2 2 1 2 2
Wilder expert The Stormlord clans 2 2 1 2 3
Wise shaman Gaesati 2 2 1 1 2
Witch daughter Eskara 1 1 1 2 2
Xenophobic tyrant The Hegemony of the Eye 1 1 1 2 3
Young rebel Eskara 2 2 1 2 2

Skills, spells and resistances

Story Homeland Skills Spells Resistances
Animal trainer Valkor aiming, animal lore, avoid hits, deft, dodge, light armours, pathfinding, riding, swords, twin weapons cold
Assault juggernaut The Mantis Hive block, bludgeoning weapons, combat sense, concentrated defence, defensive, defensive battle strategy, determination, heavy armours, maces, military tactics, pain tolerance, resist exhaustion, shield punch, situation awareness, strike, strike mighty blow, weapon parry acid, fire, poison, psionic
Bombardier beetle The Mantis Hive archery, carving, clear sight, fake offensive rituals, fletchery, giant killer, hunting, marksmanship, pinpoint precision, rapid shot, sharpshooting, skinning, sniping, steady focus, tracking, wounding faerie fire, guided aim acid, fire, poison, psionic
Born killer The Bandits continuous assault, fake offensive rituals, herbalism, light armours, medium armours, melee, mixing, offensive battle strategy, piercing weapons, plant lore, steady focus, swords, throwing, tracking, twin weapons, vital points, wounding poison
Cautious survivor The Bloodaxe horde avoid hits, axes, blood marking, contact reflexes, controlled retreat, craftsmanship, dodge, fake offensive rituals, fine hand coordination, herbalism, hunting, light armours, mixing, pain tolerance, resist exhaustion, swerving motion, weapon parry, wilderness retreat cold, psionic
Cunning courtesan Graemor concentrated casting, essence of true ritual, etiquette, fake offensive rituals, find weakness, forbidden lore, identify item, light armours, meditation, necromancy, secrets of psyche, situation awareness psionic
Curious pet The Bloodaxe horde avoid hits, combat analysis, concentrated attack, concentrated casting, fake offensive rituals, hex, magic lore, magical defences, meditation, medium armours, melee, situation awareness, spontaneous spellcasting, steady focus fire, poison, psionic
Dextrous burglar The Bandits appraise, avoid hits, deft, dodge, herbalism, hide in shadows, identify item, light armours, move silently, piercing weapons, plant lore, resist exhaustion, swords, throwing, trapping, wounding poison
Diligent tanner Valkor archery, bargaining, craftsmanship, fine hand coordination, hunting, leatherworking, light armours, pathfinding, skinning, slashing weapons cold, poison
Dragon slayer Khazakul axes, bludgeoning weapons, brawling, combat sense, find weakness, hammers, heavy armours, melee, savage, shield punch, slashing weapons, unarmed fighting acid, cold, fire, lightning
Experienced hunter Gaesati archery, hide in shadows, hunting, marksmanship, move silently, rural combat, skinning, sniping, spears, throwing, tracking cold
Faithful servant Graemor animal lore, appraise, camping, combat sense, cooking, deft, forbidden lore, herbalism, medium armours, mixing, offensive, swords, weapon parry poison
Family historian Khazakul bargaining, concentrated casting, determination, earth doctrine, fake offensive rituals, magic lore, magical defences, meditation, rumination, steady focus, thaumaturgic intuition psionic
Fervent preacher Valkor fire doctrine, magical defences, medium armours, pathfinding, piercing weapons, preaching, spears, throwing, zealotry fire, magical
Fire inventor The Stormlord clans avoid hits, bludgeoning weapons, camping, fire doctrine, fire lore, fire rituals, flamecasting, hammers, hunting, medium armours, melee, pathfinding, savage, situation awareness, swerving motion light fire cold, fire
Forest trapper Valkor animal lore, brawling, camping, carving, hunting, melee, natural, pathfinding, rural combat, skinning, swerving motion, unarmed fighting cold
Fraudulent father Valkor avoid hits, concentrated casting, controlled retreat, cultivate hatred, dodge, fake offensive rituals, light armours, magical defences, move silently, wounding psionic
Friendly face Khazakul axes, bargaining, clear sight, enticement, etiquette, fake offensive rituals, meditation, melee, situation awareness, steady focus poison, psionic
Furious hunter The Bloodaxe horde anatomy, animal lore, axes, berserk, bludgeoning weapons, brawling, continuous assault, giant killer, hunting, maces, melee, melee massacre, rural combat, skinning, slashing weapons, tracking, unarmed fighting, wounding acid, physical
Green thumb The Stormlord clans animal lore, camping, concentrated casting, endure elements, essence of true ritual, first aid, herbalism, knowledge of ingredients, light armours, meditation, mixing, pathfinding, plant lore good berry acid, fire, psionic
Haunted witch Eskara concentrated casting, cultivate hatred, essence of true ritual, evil intent, fake offensive rituals, herbalism, hex, meditation, mixing, plant lore, skinning venom ward psionic
Heroic outlaw Graemor archery, avoid hits, concentrated attack, light armours, melee, move silently, offensive battle strategy, resist exhaustion, sharpshooting, spears, wounding
Hive queen The Mantis Hive combat analysis, concentrated casting, endure elements, entwined disciplines, essence of true ritual, expertise of mindcraft, find weakness, meditation, pyrokinetic focusing, rumination, secrets of psyche, stability of mind, steady focus, telekinetic focusing psychic probe, psychic venom fire, magical, poison, psionic
Honorable templar Valkor archery, combat sense, faith, medium armours, riding, situation awareness, slashing weapons, swords, weapon parry cold, fire, lightning
Inexperienced bard Eskara avoid hits, enticement, fake offensive rituals, fine hand coordination, herbalism, light armours, melee, mixing, persuasive commands, piercing weapons, spears, swerving motion, throwing sonic
Inglorious duelist Valkor continuous assault, counter-attack, fake offensive rituals, herbalism, medium armours, melee, mixing, offensive battle strategy, plant lore, twin weapons, wounding faerie fire poison
Keen prospector Valkor fine hand coordination, gem cutting, gemmology, hammers, identify gem, inner sense, knowledge of minerals, knowledge of ores, light armours, masonry, mining, stone maintenance acid, cold
Lead alchemist Valkor concentrated casting, essence of true ritual, herbalism, mastery of elements, meditation, mixing, plant lore, potion brewing, thaumaturgic intuition acid, poison
Loyal lord Silverspire combat sense, defensive battle strategy, determination, essence of true ritual, fake offensive rituals, find weakness, leadership, medium armours, military tactics, persuasive commands poison, psionic
Manipulative matron Valkor bargaining, concentrated casting, essence of true ritual, etiquette, fake offensive rituals, find weakness, meditation, move silently, persuasive commands, secrets of psyche psionic
Mantis warrior The Mantis Hive brawling, continuous assault, dodge, injuring, medium armours, melee, melee massacre, military tactics, offensive battle strategy, polearms, resist exhaustion, savage, strike, swerving motion, throwing, two-handed weapons, unarmed fighting, vital points acid, fire, poison, psionic
Merciful healer Valkor air doctrine, chirurgy, concentrated casting, determination, essence of true ritual, first aid, herbalism, mastery of healing, meditation, mixing, revive healing touch, mend flesh, purgation lightning
Mettled orphan Cenedoiss avoid hits, blood empowerement, blood infusion, blood matrix, brawling, continuous assault, controlled retreat, cursed blood, dodge, light armours, melee, mixing, pain tolerance, resist exhaustion, strike, throwing, unarmed fighting, weapon parry psionic
Mistrusted cabal The Hegemony of the Eye concentrated casting, endure elements, enticement, essence of true ritual, fake offensive rituals, mastery of elements, meditation, pain tolerance, persuasive commands, pyrokinetic focusing, rumination, secrets of psyche, spontaenous spellcasting, telekinetic focusing, thaumaturgic intuition psychic probe, telekinetic thrust acid, magical, psionic, sonic
Monastery novice Valkor concentrated attack, concentrated defence, determination, dodge, feet maneuvers, hand maneuvers, kick, light armours, martial arts, offensive flow, resist exhaustion, self-control cold
Peculiar sculptor Gaesati craftsmanship, deft, fine hand coordination, light armours, pathfinding, piercing weapons, steady focus, throwing acid, cold, fire
Reindeer herder Gaesati animal lore, camping, first aid, herbalism, light armours, mixing, piercing weapons, rural combat, scouting, spears, swerving motion cold, magical, poison
Rural ranger Silverspire aiming, animal lore, combat sense, continuous assault, counter-attack, deft, herbalism, medium armours, military tactics, mixing, pathfinding, riding, slashing weapons, swords, weapon parry
Rutting rascal The Bloodaxe horde animal lore, bludgeoning weapons, brawling, camping, continuous assault, hunting, injuring, maces, medium armours, offensive battle strategy, resist exhaustion, savage, situation awareness, strike, strike mighty blow, unarmed fighting, wounding cold, sonic
Shadow master The Bandits concentrated casting, find weakness, fletchery, forbidden lore, herbalism, hex, magic lore, meditation, mixing, move silently, necromancy, plant lore, secrets of psyche, situation awareness, steady focus, telekinetic focusing, theory of alchemy bolt poison, psionic
Sharp gazer Cenedoiss blood magic, command spirit, cultivate hatred, energy flow control, essence of true ritual, fake offensive rituals, find weakness, forbidden lore, magic lore, meditation, pain threshold, rumination, secrets of psyche, telekinetic focusing poison, psionic
Silent hunter The Stormlord clans animal lore, archery, camping, carving, fletchery, hunting, light armours, marksmanship, piercing weapons, rural combat, savage, scouting, skinning, timing, tracking, trapping cold, fire
Silent sharpshooter Silverspire archery, continuous assault, hide in shadows, hunting, light armours, move silently, pinpoint precision, sharpshooting, skinning, sniping, tracking, twin weapons, weapon parry, wilderness retreat
Skilled cook Khazakul axes, block, camping, chop, cooking, herbalism, mixing, plant lore, skinning, slashing weapons acid, fire, poison
Slave leader The Hegemony of the Eye avoid hits, bludgeoning weapons, brawling, concentrated attack, continuous assault, controlled retreat, dodge, endure elements, flails, herbalism, leadership, mastery of command, medium armours, melee, melee massacre, military tactics, mixing, pain tolerance, resist exhaustion, strike, strike mighty blow, throwing, twin weapons, unarmed fighting, weapon parry poison
Slick manipulator The Bandits bargaining, concentrated casting, concentration, essence of true ritual, find weakness, forbidden lore, herbalism, magic lore, mixing, persuasive commands, plant lore, secrets of psyche, situation awareness, steady focus, theory of alchemy allure, bolt poison
Sly seducer Silverspire concentrated casting, enticement, essence of true ritual, fake offensive rituals, find weakness, meditation, move silently, persuasive commands, secrets of psyche, swerving motion poison, psionic
Soothing commander Cenedoiss concentrated casting, elemental focusing, enticement, essence of true ritual, etiquette, fake offensive rituals, magic flow control, magic lore, magical defences, mastery of elements, meditation, persuasive commands, rumination, secrets of psyche cold, fire, psionic
Spider grip Cenedoiss avoid hits, clear sight, combat sense, concentrated defence, contact reflexes, dodge, fake offensive rituals, find weakness, light armours, piercing weapons, pinpoint precision, resist exhaustion, situation awareness, spears, steady focus, swerving motion
Steadfast defender Graemor block, brawling, combat sense, defensive battle strategy, leadership, medium armours, military tactics, offensive battle strategy, situation awareness, slashing weapons, unarmed fighting, weapon maintenance asphyxiation
Stingy spearhead Cenedoiss aiming, avoid hits, continuous assault, dodge, find weakness, light armours, offensive battle strategy, piercing weapons, riding, spears, swerving motion, swimming, throwing, weapon parry, wounding
Sturdy timberwright Valkor axe work, axes, carpentry, construction, craftsmanship, felling, hewing, joinery, knowledge of trees, light armours, sawing, timber construction cold, lightning
Templar merchant Valkor bargaining, etiquette, medium armours, melee, offensive battle strategy, prayer, swords, weapon parry cold, fire, lightning
Tribal militia Silverspire avoid hits, block, camping, defensive battle strategy, fake offensive rituals, light armours, melee, military tactics, offensive battle strategy, rural combat, situation awareness, swerving motion cold
Venerable veteran The Hegemony of the Eye concentrated casting, defensive battle strategy, deft, determination, essence of true ritual, fake offensive rituals, find weakness, forbidden lore, medium armours, melee, military tactics, offensive, offensive battle strategy, pain tolerance, scouting, situation awareness, steady focus, throwing, weapon parry, wounding asphyxiation, cold, poison
Wilder expert The Stormlord clans axes, bind essence, blood marking, brawling, chant, combat analysis, etiquette, herbalism, light armours, maces, meditation, mixing, rumination, situation awareness, slashing weapons, unarmed fighting, veneration psionic
Wise shaman Gaesati bind essence, bind power, blood marking, chant, dreamcraft, herbalism, light armours, meditation, mixing, oneirism, pathfinding, veneration weave dreams psionic
Witch daughter Eskara command spirit, concentrated casting, cultivate hatred, essence of true ritual, fake offensive rituals, herbalism, light armours, meditation, mixing venom ward poison, psionic
Xenophobic tyrant The Hegemony of the Eye combat analysis, concentrated casting, cultivate hatred, defile nature, desecration, essence of true ritual, evil intent, fake offensive rituals, find weakness, hunting, magic flow control, magic lore, necromancy, spontaenous spellcasting, thaumaturgic intuition, tracking acid, fire, lightning, magical, poison, psionic
Young rebel Eskara axes, camping, continuous assault, counter-attack, hide in shadows, light armours, melee, move silently, rural combat, slashing weapons, tracking, wounding cold, fire, lightning

See also