Wounds
Wounds
Summary
When fighting you can sometimes get wounded. Some spells and monster specials or just nasty attacks will wound you.
Wound stacking is a thing now double / triple wound can now be really dangerous.
As of 2026-10-30 Wounds were made nastier. See New announcement by Idles: Wounds reworked -- https://icesus.org/forum/viewtopic.php?p=10740#p10740
Removing wounds
- Air priests (and ap_sec) for Chirurgy (cannot be used on self)
- Mend body and mend wounds spells (from air priests and ap_sec respectively) will ease bleeding of wounds
- Fire priests (and fp_sec) with Cauterize wound
- The First aid skill, though this can't remove the most dangerous wounds
- Elixer of Health (created by Alchemists) will remove one wound (in addition to its other effects)
- Wilders have Bind wounds (self and others)
Ways to avoid being wounded
- Elemental form from the Aspect of elements spell from the Teaching of elements guild
- Being undead from Coven or Wraith's embrace item