Infecti Tyros

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An ancient sign of Infecti Tyros.

Introduction

The Infecti are very mysterious, and are known to have unbelievable power. The source of their power is also a mystery, but it has been nicknamed an 'infection'. These Infecti are said to control various psionic powers, and are greatly feared by both good and evil creatures, thus making them shunned everywhere in the valley.

The Infection, purposefully and rarely given from one Infecti to one of his choosing, is both powerful and frightening at the same time. Whilst the infection grants the person extraordinary abilities, he or she will be plagued with terrifying thoughts, hallucinations, internal voices, and seizures for the rest of their lives. Each and every one of the Infecti are more or less insane because of this. The best word to describe an Infecti is a walking nightmare, both to his victims, and to their tormented selves.

Allowed races: human, shadowperson, beholder, dark elf, elf, snakeman, spell weaver, cancun, thri-kreen, brownie, gnome, halfling, leprechaun, mold man, ciloss, reed, avan.

Guild Structure

Infecti Tyros chooses one of two lines. Dementia summoners leads on to Mind tyrants; Cerebral assassins leads on to the Czar's royal guard.



Infecti Tyros

The Infecti are very mysterious, and are known to have unbelievable power. The source of their power is also a mystery, but it has been nicknamed an 'infection'. These Infecti are said to control various psionic powers, and are greatly feared by both good and evil creatures, thus making them shunned everywhere in the valley. The Infection, purposefully and rarely given from one Infecti to one of his choosing, is both powerful and frightening at the same time. Whilst the infection grants the person extraordinary abilities, he or she will be plagued with terrifying thoughts, hallucinations, internal voices, and seizures for the rest of their lives. Each and every of the Infecti are more or less insane because of this. The best word to describe an Infecti is a walking nightmare, both to his victims, and to their tormented selves.

Maximum level: 25

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

regen: psp 2 - 1 - - 2 - 1 - 1 - 2 1 2 - 1 - - - 1 - 1 - 1 1
stat: intelligence 2 1 - 1 - - - 1 - 1 - - - - 1 1 - 1 - - - 1 - - 2
stat: constitution - - - - 1 - - - 1 - - - 2 - - - - - - 1 - - - 1 -
regen: sp - 1 - - - - - - - - 1 - - - - - - 1 - - - - 1 - -
stat: wisdom - - 1 - - - 1 - - - 1 - - - - - 1 - 1 - 1 - 1 - -
regen: hp - - - - 1 - - - 1 - - - - - 1 - - - 1 - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

secrets of psyche +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
fake offensive rituals - - - - - - - - 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34
concentrated casting - - 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46
essence of true ritual - - - - - 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
rumination - - - - - - - - - - - - - - - - - - - - - - 5 7 10
melee 10 20 30 30 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40
combat analysis - - - - - - - - - - - - - - - - - - - - 5 10 13 15 20
meditation - - - - - - - - - - - - 10 15 20 25 30 35 40 45 50 - 55 65 65
consider 10 15 25 35 40 45 50 50 50 50 50 50 50 50 50 50 50 50 50 50 55 60 65 70 75
telekinetic focusing - - - - - - - - - - - - - - - +2 +2 +2 +2 +2 +2 +2 +2 +2 +2

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

telekinetic levitation - - - - - - - - - - - - - - - - 15 25 35 40 45 50 55 60 65
psychic phalanx - - - - - - - - - - - - - - - - - - - - - 15 25 30 40
unfold mind - - - - - - - - - - - - - - - 25 30 35 40 45 50 55 60 65 70
psychic storm - - - - - - - - - - - - - - - - - - - 15 25 30 35 40 45
psychic ripple - - 10 15 20 25 15 30 30 34 38 42 46 50 54 58 62 66 70 74 78 82 84 86 90
sense minds - - - - - - - - - - - 15 22 26 28 30 34 38 42 46 50 54 58 63 70
psychic probe - 15 20 25 30 34 38 42 46 50 54 58 62 66 70 74 77 80 80 85 85 90 90 95 100
thought lash - - - - - - - - - - - - - - - - - - - - - - - 15 35
mind's eye - - - - - - - - - 15 25 30 35 40 45 50 55 60 65 70 75 80 85 90 100
telekinetic thrust - - - - - - 15 25 30 34 38 40 44 48 52 56 60 63 66 70 74 77 80 82 85


Dementia summoners

After learning the basic secrets of psyche and mindcraft and to somewhat control his mental integrity one is able to become a dementia summoner, psionicists who uses his mental capabilities to demise of others. A dementia summoner learns to control his telekinetic and telepathic disciplines a lot more effectively than before and learns new ways to cause disorder in other peoples minds. They also learn to protect themselves from mental and physical attacks with various ways.

Maximum level: 25

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

regen: psp 2 - 1 - - 2 - 1 - 1 - 2 1 2 - 1 - - - 1 - 1 - 1 1
stat: intelligence 1 1 - 1 - - 1 - - 1 - - - - 1 1 - 2 - - - 1 - - 1
stat: constitution - - - - 1 - - - 1 - - - 1 - - - - - - 1 - - - 1 -
regen: sp - 1 - - - - - - - - 1 - - - - - - 1 - - - - 1 - -
stat: wisdom - - 1 - - - - - - - 1 - - - - - 1 - 1 - 1 - 1 - -
regen: hp - - - - 1 - - - 1 - - - - - 1 - - - 1 - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

secrets of psyche +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
fake offensive rituals +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
expertise of mindcraft - - - - +10 +4 +4 +4 +4 +4 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
concentrated casting +4 +4 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
stability of mind - - - - - - +10 +6 +6 +6 +4 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
essence of true ritual +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
aggressive probing +6 +4 +4 +4 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
rumination +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
combat analysis +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
entwined disciplines - - - - - - - - - - - - - - - - - - - - - 10 +5 +5 +5
prepare psicrystal - - - - - - - - +10 +8 +5 +5 +4 +4 +4 +5 +4 +5 +4 +5 +4 +5 +4 +2 +3
telekinetic focusing +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
meditation +5 - +5 - - +5 - - - +5 - - +5 - - +5 - - - +5 - - - - -

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

telekinetic shockwave - +10 +6 +6 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
mental link - - - - - - - - - - - - - +15 +10 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
mental collegium - - - - - - - - - - - - - - - - - +15 +7 +3 +3 +3 +3 +3 +3
mental suggestion - - - - - - - - - - +15 +5 +5 +5 +10 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
psychic venom - - - +10 +5 +5 +5 +5 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
psychic storm +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
mental entropy - - - - - - - - - - - - - - - - - - - - +15 +7 +6 +3 +3
balance of minds - - - - - - - - - - - - - - - +15 +5 +5 +5 +5 +5 +5 +5 +5 +15
inertia bubble - - - - - +15 +5 +5 +5 +5 +5 +2 +3 +2 +3 +2 +3 +2 +3 +2 +3 +2 +3 +2 +3
displacement - - - - - - - - - - - +10 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
charge psicrystal - - - - - - - - +15 +7 +7 +7 +7 +6 +6 +5 +5 +5 +5 +5 +5 +5 +5 +5 -
thought lash +5 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 - - - -
psychic phalanx +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 - - - - -
telekinetic thrust +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 - - - - - - - - - -
telekinetic levitation +5 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 - - - - - - - - - - - - - -
unfold mind +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 - - - - - - - - - - - - - - -
sense minds +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 - - - - - - - - - - - - - - -
psychic ripple +5 +5 - - - - - - - - - - - - - - - - - - - - - - -


Mind tyrants

Mind tyrants are the greatest of all psionicists capable of awesome miraculous feats by using their immense power of mind. For example they are able to disintegrate large quantities of solid matter by simply thinking so. Mind tyrants also learn new ways to stabilize their fragile mind which is constantly in a brink of insanity. They also learn to form their minds into a collective unity, that allows them to share their psionic strength with others, thus strengthening them even more.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

regen: psp 2 - 2 - - 3 - 3 - 3
stat: intelligence 2 1 - 1 - - 1 - - 2
regen: hp - - - - 1 - - - 1 -
stat: constitution - - - - 1 - - - 2 -
stat: wisdom - - 1 - - - - - - -
regen: sp - 2 - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

fake offensive rituals +1 +1 +1 +1 +2 +2 +2 +2 +2 +2
expertise of mindcraft +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
stability of mind +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
essence of true ritual +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
aggressive probing +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
rumination +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
combat analysis +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
entwined disciplines +7 +7 +7 +7 +7 +7 +7 +7 +7 +12
telekinetic focusing +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
prepare psicrystal +7 +7 +5 - - - - - - -

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10

disintegration - - - - - +40 +15 +15 +15 +15
nightmare fuel +10 +10 +10 +10 +10 +10 +10 +10 +10 +10
psionic maelstrom - - - - - - +25 +25 +25 +25
mental link +2 +2 +2 +2 +2 +2 +2 +2 +5 +4
mental collegium +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
psychic venom +2 +2 +4 +4 +4 +4 +4 +4 +4 +4
mental suggestion +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
mental confidence - - +30 +10 +10 +10 +10 +10 +10 +10
mental entropy +6 +6 +6 +6 +6 +6 +6 +6 +9 +9
balance of minds +4 +4 +4 +2 +2 +2 +2 +2 +4 +4
displacement +4 +4 +3 +2 +2 +2 +2 +2 +2 +2
inertia bubble +4 +4 +3 +2 +2 +2 +2 +2 +2 +2
mind surge - - - - - - - - - 100
psychokinetic annihilation - - - - - 20 40 60 80 100
telekinetic shockwave +5 +5 +5 - - - - - - -




Cerebral assassins

Cerebral assassins are a small group of psionicists who have moved to safety of Graemor, possibly because they lived in there before they were taken to the asylum. Many of them have studied under Ceawin's training and are now skilled in combining their psychic abilities with melee prowess. Because of this, they are often called Mind or cerebral assassins and working as a cerebral assassin has many advantages over working as a common assassin.

Maximum level: 25



Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

regen: psp 1 - - 1 - - 1 - - 1 - - 1 - - 1 - - 1 - - 1 - - 1
stat: dexterity 1 - - - 1 - - - 1 - - - 1 - - - 1 - - - 1 - - - 1
regen: hp - - 1 - - - - 1 - - - 1 - - - - 1 - - - 1 - - 1 -
stat: intelligence - - - 1 - - - 1 - - - 1 - - - 1 - - - 1 - - - 1 -
regen: ep - 1 - - - 1 - - - - 1 - - - 1 - - 1 - - - - 1 - -
stat: constitution - - 1 - - - 1 - - - 1 - - - 1 - - - 1 - - - 1 - -
stat: strength - 1 - - - 1 - - - 1 - - - 1 - - - 1 - - - 1 - - -
regen: sp - - - - 1 - - - 1 - - - - 1 - - - - - 1 - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

find weakness 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75
essence of true ritual 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90
offensive 4 8 12 16 20 24 28 32 36 40 44 48 32 36 40 64 68 72 76 80 84 88 92 96 100
determination - - - - - - - - - - - - - - - - - - - - 3 6 9 12 15
hammers 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75
dodge 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55
pierce - - - - - 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
swords 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75
flail - - - - - 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 66 72 76 80
cleave - - - - - 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
rumination 12 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
combat analysis 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70
counter-attack - - - - - - - - - - - - - - - - - - - - 3 6 9 12 15
thrust - - - - - 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
swing - - - - - 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
avoid hits 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55
piercing weapons 4 8 12 16 20 24 28 32 36 40 48 52 56 60 64 68 72 76 80 84 88 92 96 100 100
expertise of mindcraft - - - - +10 +4 +4 +4 +4 +4 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
concentrated casting 50 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100
concentration - - - - - - - - - - - - - - - +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
stability of mind - - - - - - +10 +6 +6 +6 +4 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
continuous assault 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75
assailing - - - - - - - - - - - - - - - - - - - - 3 6 9 12 15
light armours 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75
offensive battle strategy - - - - - - - - - - - - - - - - - - - - 3 6 9 12 15
bludgeoning weapons 4 8 12 16 20 24 28 32 36 40 48 52 56 60 64 68 72 76 80 84 88 92 96 100 100
contact reflexes - - - - - - - - - - - - - - - - - - - - 3 6 9 12 15
maces 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75
secrets of psyche 52 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
slashing weapons 4 8 12 16 20 24 28 32 36 40 48 52 56 60 64 68 72 76 80 84 88 92 96 100 100
spears 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75
axes 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75
combat sense - - - - - - - - - - - - - - - - - - - - 3 6 9 12 15
enhance criticals 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75
telekinetic focusing 22 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
fake offensive rituals 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 - -
meditation 70 - +5 - - +5 - - - +5 - - +5 - - +5 - - - +5 - - - - -
melee 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100 - - - - -

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

telekinetic shockwave - +10 +6 +6 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
mental link - - - - - - - - - - - - - +15 +10 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
mental collegium - - - - - - - - - - - - - - - - - +15 +7 +3 +3 +3 +3 +3 +3
mental suggestion - - - - - - - - - - +15 +5 +5 +5 +10 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
telekinetic celerity - - - - - - - - - - - - - - - +20 +4 +4 +4 +4 +4 +4 +4 +4 +10
balance of minds - - - - - - - - - - - - - - - +15 +5 +5 +5 +5 +5 +5 +5 +5 +15
inertia bubble - - - - - +15 +5 +5 +5 +5 +5 +2 +3 +2 +3 +2 +3 +2 +3 +2 +3 +2 +3 +2 +3
false agony - - - - - - - - - - - - - - - - - - - - - - - - +20
displacement - - - - - - - - - - - +10 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
psychic phalanx +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 - - - - -
telekinetic thrust +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 - - - - - - - - - -
telekinetic levitation +5 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 - - - - - - - - - - - - - -
psychic storm +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 - - - - - - - - - - - - - - -
sense minds +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 - - - - - - - - - - - - - - -
psychic ripple +5 +5 - - - - - - - - - - - - - - - - - - - - - - -



Czar's royal guard

Czar's royal guard are hand-picked by himself to protect him from all kinds of dangers. He favours psionicists because of their extraordinary abilities and because they aren't hindered by the means that hinder magic users. It is also rumoured that he himself is an extremely strong psionicist, which would explain quite a lot of things. The royal guard are highly trained fighters, both in melee and psionic combat but they also must learn the etiquette of the royal court and of course to suppress insanity. The epitome of the spells taught to Czar's royal guards is known to allow them to transcend into psionical beings of great power. Still only a very small, selected group of the royal guard ever see the Czar himself and the rest serve for other purposes in his court.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

regen: ep 1 - - - 1 - - - - 1
stat: constitution - 1 - - - 1 - - - 1
stat: strength 1 - - - 1 - - - 1 -
regen: psp - - 1 - - 1 - - 1 -
regen: hp - - - 1 - - - 1 - -
stat: dexterity - - - 1 - - - 1 - -
regen: sp - 1 - - - - 1 - - -
stat: intelligence - - 1 - - - 1 - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

expertise of mindcraft +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
find weakness 86 92 98 100 100 100 100 100 100 100
concentration +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
stability of mind +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
essence of true ritual 91 92 93 94 95 96 97 98 99 100
determination 21 27 33 39 45 51 57 63 69 75
aggressive probing - - - - 10 +10 +10 +10 +5 +5
continuous assault 86 92 98 100 100 100 100 100 100 100
assailing 21 27 33 39 45 51 57 63 69 75
dodge 59 63 67 71 75 79 83 88 94 100
two-handed weapons 9 18 27 36 45 54 63 72 81 90
offensive battle strategy 21 27 33 39 45 51 57 63 69 75
pierce 88 96 100 100 100 100 100 100 100 100
contact reflexes 21 27 33 39 45 51 57 63 69 75
flail 88 96 100 100 100 100 100 100 100 100
cleave 88 96 100 100 100 100 100 100 100 100
rumination +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
etiquette 6 12 18 24 30 36 42 48 54 60
counter-attack 21 27 33 39 45 51 57 63 69 75
psychokinetic prowess - - - - +20 +16 +16 +16 +16 +16
combat sense 21 27 33 39 45 51 57 63 69 75
thrust 88 96 100 100 100 100 100 100 100 100
swing 88 96 100 100 100 100 100 100 100 100
prepare psicrystal - - - 20 35 50 65 80 90 100
avoid hits 59 63 67 71 75 79 83 88 94 100
weapon parry 6 12 18 24 30 36 42 48 54 60
enhance criticals 86 92 98 100 100 100 100 100 100 100
telekinetic focusing +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
block 6 12 18 24 30 36 42 48 54 60
hammers 78 81 85 88 91 94 97 100 - -
swords 78 81 85 88 91 94 97 100 - -
maces 78 81 85 88 91 94 97 100 - -
spears 78 81 85 88 91 94 97 100 - -
axes 78 81 85 88 91 94 97 100 - -

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10

charge psicrystal - - 20 30 40 50 60 70 85 100
nightmare fuel +10 +10 +10 +10 +10 +10 +10 +10 +10 +10
psychokinetic prison +10 +10 +10 +10 +10 +10 +10 +10 +10 +10
mental link - - - - - - - - - +5
mental collegium +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
mental suggestion +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
telekinetic celerity +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
false agony +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
displacement +2 +2 +2 +2 +2 +2 +2 +2 +4 +5
inertia bubble +2 +2 +2 +2 +2 +2 +2 +2 +4 +5
telekinetic shockwave +5 +5 +5 - - - - - - -

Masteries

  • Brainstorm - decreases psp and sp cost of spells
  • Mind breaching - affects probing
  • Mind over matter - affects telekinetic disciplines
  • Force of will - affects psionic disciplines
  • Multistrata thought processing - affects spell momentums
  • Enforce entwined minds - may cause a critical success in one offensive psionic spell to affect all probed enemies
  • Psyche conservation - affects recovering mental integrity
  • Fire walks with me - affects pyrokinetic disciplines

Secondary Guild

Inborn psionicists

Even though Infecti psionicists are the most well-known masters of the mind in the valley many other people show signs of various mental powers. They usually try to hide them and learn to suppress them so that they can continue living on their lives in at least somewhat normally, although many of them eventually go utterly insane. Some seek for guidance to their madness and they come here to either learn to suppress their ability in a right way or to hone and make some use out of it.

Maximum level: 15

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

stat: dexterity - - 1 - - - - - 1 - - - - - 1
regen: psp - 1 - 1 - - - 1 - 1 - - - 1 -
stat: intelligence 1 - - - - - 1 - - - - - 1 - -
regen: ep - - - - - 1 - - - - - 1 - - -
stat: strength - - - - 1 - - - - - 1 - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

concentrated casting 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75
expertise of mindcraft - - - - - - - - - - - 10 25 40 50
concentration - - - - - - - - - - 8 16 24 45 60
secrets of psyche 4 8 12 16 20 24 28 32 36 40 48 56 64 72 80
stability of mind - - - - - - - - - - 8 16 24 45 60
rumination - - - - - 5 10 15 20 25 30 35 50 60 75
meditation 4 8 12 16 20 24 28 32 36 40 48 56 64 72 80
psychokinetic prowess - - - - - - - - - - 5 10 15 30 50
telekinetic focusing 4 8 12 16 20 24 28 32 36 40 48 56 64 72 80

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

telekinetic celerity - - - - - - - - - - 5 15 30 40 50
unfold mind 8 11 14 17 20 23 26 29 32 35 40 45 50 60 70
psychic ripple 8 11 14 17 20 23 26 29 32 35 41 50 60 70 80
psychic storm - - - - - - - - 5 20 30 40 50 60 70
psychic probe 8 11 14 17 20 23 26 29 32 40 50 60 70 80 90
inertia bubble - - - - - 5 10 15 20 25 35 55 60 65 75
displacement - - - - - - - - - - 10 15 25 45 60
telekinetic thrust 4 8 12 16 20 24 28 32 36 40 50 55 60 70 80

Requirements

  • At least at level 50.
  • Not member of guild:
* Infecti Tyros
  • Not member of race:
* thri-kreen, cancun.

Note: thri-kreen and cancun may join if they have 'hivemind receptor' -mutation from hive.

Location

Inside the main guild.