Scions of the cursed blood

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Introduction

The guild is about half-blooded dhamphirs who use their innate blood abilities on combat for various purposes. There are two branches in the guild; Ilyuktyev bloodline which uses their natural weapons in combat similarly to gaesati or monks meaning they will not need any weapon. They also employ variety of magical diseases to lay waste on their enemies. Swaizzone bloodline on the other hand is all about swordmanship and becoming the greatest swordman in the existence. They can use their weapon two-handed or one-handed which ever you choose to be better for yourself. Both of these ways have their own benefits.

The guild works mostly through combat momentums meaning that majority of skills and spells come through them and there are multitude of things that require reacting to things happening in combat, like for example putrefy disease maybe only invoked on target when he has wounds, necrosis disease gets applified by gangrenous eviscerate, ruinous touch causes all the diseases erupt simultaneously and to make things more complicated you don't need to follow just your own things but also other player's actions as for example gangrenous eviscerate works with covens by amplifying their scourges. In addition to this whole soul collecting requires you to pay attention to monster's health. This all means the guild requires very careful attention to play by design. If you don't play to your fullest you aren't going to get much out of the guild. Also the guild is not the cheapest one around and might require you to spend a lot of money and have decent amount of experience to work. Asking around before fucking up your reincarnation is advicable.

Joining the guild

  • As the guild cannot be reached if you aren't already a member of the guild or level 1 and suitable race here is some vital information about joining the guild.
  • Joining the Swaizzone bloodline also requires you to have a surname. Ilyuktyev bloodline does not have this requirement.
  • There is a dark servant near the entrance of the Old Graemor which can guide you forward.

Allowed races

Races that can join Scion main guild:

  • elf, human, dark elf, derro, orc, shadowperson, chitin, dwarf, gnome, halfling, leprechaun, reed, saerka, troll or brownie

Races that can join Swaizzone:

  • elf, human, dark elf, orc, chitine, derro, dwarf, shadowperson, halfling or leprechaun

Races that can join Ilyektuev:

  • elf, human, dark elf, derro, orc, shadowperson, chitine, dwarf, gnome, halfling, leprechaun, reed, saerka, troll or brownie

Races that can join Brelasean:

  • elf, human, dark elf, leprechaun, reed, shadowperson, gnome, derro, chitine, dwarf, halfling or brownie

Kingdom

You must be from one of the following: Bandit, Bloodaxe, Cenedoiss, Eskara, Graemor, Hegemony, Khazakul, Silverspire or Valkor (to join mainguild). NOTE: No confirmed info on possible kingdom resctrictions for each branch!

Guild structure

Scions of the cursed blood

Vampirism... thought by commoners to pass from a vampire to mortals through biting or drinking their blood. While there are multiple kinds of vampiric beings out there none of them are born or created through such methods. The most numerous lesser vampires are just weak undead creatures created by necromancy or dark powers. The more stronger strigoi vampires are minions of the priesthood of Earth, blessed by the powers of nether by god of Earth. These all pale in comparison to the true vampire bloodlines to where one is born, not created through mere magical means... and then there are the dhamphirs, scions of the cursed blood. As the true bloodlines wane and become fewer and weaker it is time for their descentants, the half-blood dhamphirs, take over their mantle and rule the night in their place. While certainly humanoid and nothing compared to their antecedents they are capable of showing immense power through the dark arts. As a dhamphir grows more powerful one can gain a reminiscence of the true horrors of the real bloodlines.

Maximum level: 20

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

regen: hp - - - 1 - - - - - 1 - - - 1 - - - - - 1
stat: charisma - - - 1 - - - - - - - - - - - - - - - 1
stat: intelligence - - - - - - - - - - 2 - - - - 1 - - 3 -
regen: ep - 1 - - - 1 - - - - - 1 - - - - - 1 - -
stat: wisdom - - - - - - - - - - - - - - - - - 1 - -
stat: constitution - - - - 2 - - - - - - 2 - - - - 2 - - -
regen: sp - - - - - - - 1 - - - - - - - 1 - - - -
stat: dexterity - - 2 - - - - - 2 - - - - - 2 - - - - -
stat: strength 3 - - - - - 3 - - - - - 3 1 - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

find weakness - - - - - - - 3 6 12 15 18 21 24 27 30 33 36 39 42
spears - - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55
slashing weapons - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80
soulflaying 25 25 25 25 25 50 50 50 50 75 75 75 75 75 100 100 100 100 100 100
dark assault 25 33 40 40 40 40 45 50 55 60 60 60 60 60 65 70 75 80 90 100
medium armours - - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55
melee 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
light armours 4 8 12 16 20 24 28 32 36 40 45 50 55 60 65 70 75 80 85 90
bludgeoning weapons - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80
forbidden lore 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
maces - - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55
enhance criticals - - - - - - - 3 6 12 15 18 21 24 27 30 33 36 39 42
swords - - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55
blood magic - - - - - - - - - - - - - - - 30 35 40 45 50
piercing weapons - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

soul rend 25 25 25 25 25 50 50 50 50 50 75 75 75 75 75 100 100 100 100 100
essence of the nether - - - - 10 15 20 25 30 35 40 45 50 55 60 60 60 60 60 60
kiss of death 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70
ghostflame - - - - - - - - - - 17 24 31 38 45 52 59 66 73 80

Swaizzone

Road to eternal damnation

Road to eternal damnation is different for every dhamphir but usually it involves lots of conflicts, deaths and wandering in places where daylight holds no dominion and doesn't it dare to show itself to the deeds done there. As the dhamphir studies the dark arts and practices his blood legacy he succumbs more and more to his ancestor's ways and becomes closer and closer to the real vampires in his physical appearance and powers. This road is for the dhamphirs who have decided to join and serve the Swaizzone bloodline, who are dedicated their eternal life to mastering their swordsman skills and to try them against ever increasingly stronger foes.

Maximum level: 20

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

regen: hp - - - 1 - - - - - 1 - - - 1 - - - - - 1
stat: charisma - - - 1 - - - - - - - 1 - - - - - - - 1
stat: intelligence - - - - - - - - - - 1 - - - - - - - 1 -
regen: ep - 1 - - - 1 - - - - - 1 - - - - - 1 - -
stat: constitution - - - - 2 - - - - - - - - - - - 2 - - -
regen: sp - - - - - - - 1 - - - - - - - 1 - - - -
stat: dexterity - - 1 - - - - - 1 - - - - - 1 - - - - -
stat: strength 1 - - - - - 1 - - - - - 1 - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

find weakness 45 48 51 54 57 60 63 66 69 72 75 75 78 81 84 87 90 93 96 100
offensive 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
essence of true ritual 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60
continuous assault 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
cursed blood - - - - - - - - - - 7 14 21 28 35 42 49 56 63 70
blood augmented recovery - - - - - 16 22 28 34 40 46 52 58 64 70 76 82 88 94 100
dodge - - 3 6 10 14 18 22 26 30 34 38 42 46 50 54 58 62 66 70
two-handed weapons 4 8 12 16 20 24 27 30 33 34 36 38 40 42 46 49 52 56 60 65
pierce - - - - - 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90
offensive battle strategy - - - - - - - - - - 4 8 12 16 20 24 28 32 36 40
mind of steel 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
swords 60 65 70 75 80 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100
spears 60 65 70 75 80 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100
slashing weapons 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
medium armours 60 65 70 70 70 70 70 70 70 70 70 70 70 70 70 70 75 80 85 90
cleave - - - - - 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90
counter-attack - - - - - - - - - - - - - - - - 5 10 15 20
thrust - - - - - 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90
endure elements - - - - - - 9 16 23 30 37 44 51 58 65 72 79 86 93 100
swing - - - - - 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90
forbidden lore 84 88 92 96 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
avoid hits - - 3 6 10 14 18 22 26 30 34 38 42 46 50 54 58 62 66 70
situation awareness - - - - - - - - - - - - - - - - 5 10 15 20
gangrenous eviscerate 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
weapon parry - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55 60
enhance criticals 45 48 51 54 57 60 63 66 69 72 75 75 78 81 84 87 90 93 96 100
blood magic 55 60 65 70 70 70 75 75 75 80 80 80 85 85 85 90 90 95 95 100
piercing weapons 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
concentrated attack 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
block - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55 60

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

mantle of darkness - - - - 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
shadowleap - - - - - - - - - - - - - - - 20 40 60 80 100
kiss of death 73 76 79 82 85 88 91 94 97 100 100 100 100 100 100 100 100 100 100 100
putrefy - - - - - - - - - - 15 20 25 30 35 40 45 50 55 60
ghostflame 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100



Swaizzone bloodline

Swaizzone bloodline is one of the major bloodline that rule the night. The bloodline is led by Count Yirica Swaizzone, who resides in his mansion near the city of Cenedoiss. The Swaizzones are not particularly interested in meddling with the matters of mortals except for their own needs. Many of the true vampires of the Swaizzone bloodline spend their eternity honing their skills as an undefeatable swordsman and can occasionally join conflicts and wars of mortals or wander the lands in secrecy to test themselves against stronger and stronger foes. Dhamphirs following the bloodline are usually taught by the elder vampires about how to become a real swordsman without peer and naturally about the numerous dark arts to complement their melee skills when they aren't enough to bring down their foes.

Maximum level: 20

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

regen: hp - - - 1 - - - - - 1 - - - - - - - - - 1
stat: charisma - - - 1 - - - - - - - 1 - - - - - - - 1
stat: intelligence - - - - - - - - - - 1 - - - - - - - 1 -
regen: sp - - - - - - - 1 - - - - - 1 - 1 - 1 - -
stat: constitution - - - - 2 - - - - - - - - - - - 2 - - -
stat: dexterity - - 1 - - - - - 1 - - - - - 1 - - - - -
stat: strength 1 - - - - - 1 - - - - - 1 - - - - - - -
regen: ep - 1 - - - 1 - - - - - 1 - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

determination 3 7 10 14 17 21 24 28 31 35 38 42 46 49 53 56 60 63 67 70
deft 5 9 14 18 23 27 32 36 41 45 50 54 59 63 68 72 77 81 85 90
continuous assault 84 88 92 96 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
cursed blood 77 84 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
dodge 74 78 82 86 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
instrument of oblivion 22 28 32 40 45 50 55 60 65 70 72 75 77 80 82 84 85 90 95 100
offensive battle strategy 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100
mind of steel 42 44 46 48 50 52 54 56 58 60 60 60 60 60 60 60 60 60 60 60
defensive battle strategy 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
contact reflexes 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
swordplay 22 28 32 40 45 50 55 60 65 70 72 75 77 80 82 84 85 90 95 100
fake offensive rituals 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
deflection 5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
warding 3 7 10 14 17 21 24 28 31 35 38 42 46 49 53 56 60 63 67 70
etiquette 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
counter-attack 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 100 100 100 100
reave defences 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 100 100
defensive feint - - - - - 9 15 21 27 33 39 45 51 57 63 69 77 86 92 100
combat sense 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60
accurate 5 9 14 18 23 27 32 36 41 45 50 54 59 63 68 72 77 81 85 90
avoid hits 74 78 82 86 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
situation awareness 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 100 100 100 100
quintessence of dominion - - - - - - - - - - - - - - - - - - - 25
weapon parry 65 70 75 80 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100
block 65 70 75 80 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

transfixing glare - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
void grasp 15 20 25 30 40 40 45 45 50 60 70 80 90 100 100 100 100 100 100 100
putrefy 65 70 75 80 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100
necrosis 15 25 30 35 35 40 40 45 50 55 60 65 70 75 80 85 90 95 100 100
presence of the dark master - - - - - 19 25 31 37 43 49 55 61 67 73 79 85 91 97 100
haunter of the dark 15 25 30 35 35 40 40 45 50 55 60 65 70 75 80 85 90 95 100 100
spectral shriek 15 20 25 30 40 40 45 45 50 60 70 80 90 100 100 100 100 100 100 100

Ilyuktyev

Road to eternal damnation

Road to eternal damnation is different for every dhamphir but usually it involves lots of conflicts, deaths and wandering in places where daylight holds no dominion and doesn't it dare to show itself to the deeds done there. As the dhamphir studies the dark arts and practices his blood legacy he succumbs more and more to his ancestor's ways and becomes closer and closer to the real vampires in his physical appearance and powers. This road is for the dhamphirs who have decided to join and serve the Ilyuktyev bloodline, who are maybe slightly possessed and mad in their pursuit to perfect magical diseases that they employ against their foes with their fleshcrafted natural weapons.

Maximum level: 20

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

regen: hp - - - 1 - - - - - 1 - - - 1 - - - - - 1
stat: charisma - - - 1 - - - - - - - 1 - - - - - - - 1
stat: intelligence - - - - - - - - - - 1 - - - - - - - 1 -
regen: ep - 1 - - - 1 - - - - - 1 - - - - - 1 - -
stat: constitution - - - - 2 - - - - - - - - - - - 2 - - -
regen: sp - - - - - - - 1 - - - - - - - 1 - - - -
stat: dexterity - - 1 - - - - - 1 - - - - - 1 - - - - -
stat: strength 1 - - - - - 1 - - - - - 1 - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

find weakness 45 48 51 54 57 60 63 66 69 72 75 75 78 81 84 87 90 93 96 100
offensive 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
essence of true ritual 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60
continuous assault 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
cursed blood - - - - - - - - - - 7 14 21 28 35 42 49 56 63 70
blood augmented recovery - - - - - 16 22 28 34 40 46 52 58 64 70 76 82 88 94 100
dodge - - 3 6 10 14 18 22 26 30 34 38 42 46 50 54 58 62 66 70
offensive battle strategy - - - - - - - - - - 4 8 12 16 20 24 28 32 36 40
mind of steel 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
medium armours 60 65 70 70 70 70 70 70 70 70 70 70 70 70 70 70 75 80 85 90
cleave - - - - - 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90
endure elements - - - - - - 9 16 23 30 37 44 51 58 65 72 79 86 93 100
swing - - - - - 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90
forbidden lore 84 88 92 96 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
avoid hits - - 3 6 10 14 18 22 26 30 34 38 42 46 50 54 58 62 66 70
situation awareness - - - - - - - - - - - - - - - - 5 10 15 20
gangrenous eviscerate 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
enhance criticals 45 48 51 54 57 60 63 66 69 72 75 75 78 81 84 87 90 93 96 100
blood magic 55 60 65 70 70 70 75 75 75 80 80 80 85 85 85 90 90 95 95 100
concentrated attack 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

mantle of darkness - - - - 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
shadowleap - - - - - - - - - - - - - - - 20 40 60 80 100
kiss of death 73 76 79 82 85 88 91 94 97 100 100 100 100 100 100 100 100 100 100 100
putrefy - - - - - - - - - - 15 20 25 30 35 40 45 50 55 60
ghostflame 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100


Ilyuktyev bloodline

If you would need one phrase to describe this bloodline of vampires 'Bats in the belfry' wouldn't be too far fetched to describe them. Unlike Brelasean and Swaizzone bloodlines, who tend to act calm and reasonable, masters of beguiling, the Ilyuktyev tend to be not that much restricted by the chains of civilization and let everything they have loose upon their enemies. They excel in melee combat, preferring their natural weapons over creations of men to tear apart their foes and drink blood from their broken pieces. Even though they are much more brutal than the other bloodlines they are also able to master the dark arts and use them to their advantage by creating magical diseases to plague their unfortunate victims.

Maximum level: 20

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

regen: hp - - - 1 - - - - - 1 - - - - - - - - - 1
stat: charisma - - - 1 - - - - - - - 1 - - - - - - - 1
stat: intelligence - - - - - - - - - - 1 - - - - - - - 1 -
regen: sp - - - - - - - 1 - - - - - 1 - 1 - 1 - -
stat: constitution - 2 - - 2 - - - - - - - - - - - 2 - - -
stat: dexterity - - 1 - - - - - 1 - - - - - 1 - - - - -
stat: strength 3 - - - - - 1 - - - - - 1 - - - - - - -
regen: ep - 1 - - - 1 - - - - - 1 - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

chop 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 80 80 80 80
determination 13 17 17 17 17 21 24 28 31 35 38 42 46 49 53 56 60 63 67 70
continuous assault 84 88 92 96 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
cursed blood 77 84 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
dodge 74 78 82 86 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
pain tolerance 22 22 22 22 24 26 28 32 36 40 44 48 52 56 60 64 68 72 76 80
offensive battle strategy 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100
natural 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
mind of steel 42 44 46 48 50 52 54 56 58 60 60 60 60 60 60 60 60 60 60 60
defensive battle strategy 14 18 18 16 20 24 28 32 36 40 44 48 52 56 60 60 60 60 60 60
contact reflexes 14 18 18 18 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
savage 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 80 80 80 80
fake offensive rituals 12 14 14 14 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
unarmed fighting 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
fleshcraft 30 42 45 47 49 52 55 58 61 66 69 70 75 80 85 90 95 100 100 100
epidemiology 10 17 17 20 27 33 37 40 44 48 49 52 58 64 70 76 82 88 94 100
chaotic assault 30 35 35 40 45 50 52 57 59 61 63 66 68 70 75 80 85 90 95 100
berserk 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 80 80 80 80
brawling 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
reave defences 25 30 35 35 35 40 45 50 55 60 65 70 75 80 85 90 95 100 100 100
swerving motion 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
combat sense 13 16 16 16 16 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60
avoid hits 74 78 82 86 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
situation awareness 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 100 100 100 100
quintessence of dominion - - - - - - - - - - - - - - - - - - - 25
clutch of the undeath 35 42 44 46 52 60 68 76 84 92 100 100 100 100 100 100 100 100 100 100

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

transfixing glare - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
ruinous touch - - - - - - 9 16 23 30 37 44 51 58 65 72 79 86 93 100
atrophy - - - - - - - - 12 20 28 36 44 52 60 68 76 84 92 100
putrefy 65 70 75 80 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100
necrosis 15 25 30 35 35 40 40 45 50 55 60 65 70 75 80 85 90 95 100 100
presence of the dark master - - - - - 19 25 31 37 43 49 55 61 67 73 79 85 91 97 100
haunter of the dark 15 25 30 35 35 40 40 45 50 55 60 65 70 75 80 85 90 95 100 100


Brelasean

Road to eternal damnation

Road to eternal damnation is different for every dhamphir but usually it involves lots of conflicts, deaths and wandering in places where daylight holds no dominion and doesn't it dare to show itself to the deeds done there. As the dhamphir studies the dark arts and practices his blood legacy he succumbs more and more to his ancestor's ways and becomes closer and closer to the real vampires in his physical appearance and powers. This road is for the dhamphirs who have decided to join and serve the Brelasean, who are dedicated in mastering the dark arts and spell casting during their eternal life and to meddle with mortal kingdoms.

Maximum level: 20

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

stat: charisma - - - 2 - - - - - - - 2 - - - - - - - 2
regen: sp - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1
stat: intelligence 2 - - - - - 2 - - - 2 - 2 - - - - - 2 -
stat: constitution - - - - 2 - - - - - - - - - - - 2 - - -
stat: wisdom - - 1 - - - - - 1 - - - - - 1 - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

concentrated casting 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
find weakness 44 46 48 50 52 54 56 58 60 60 60 60 60 60 60 60 60 60 60 60
offensive 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
concentrated defence 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60
essence of true ritual 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70
continuous assault 4 8 12 16 20 24 28 32 36 40 40 40 40 40 40 40 40 40 40 40
cursed blood - - - - - - - - - - 7 14 21 28 35 42 49 56 63 70
blood augmented recovery - - - - - 16 22 28 34 40 46 52 58 64 70 76 82 88 94 100
dodge 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
offensive battle strategy 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
bludgeoning weapons 82 84 86 88 90 92 94 96 98 100 100 100 100 100 100 100 100 100 100 100
mind of steel 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70
staves 58 61 64 67 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70
maces 58 61 64 67 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70 70
defensive 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
fake offensive rituals 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
medium armours 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
flail 5 10 15 20 25 30 35 40 45 50 54 58 62 66 70 74 78 82 86 90
endure elements - - - - - - 9 16 23 30 37 44 51 58 65 72 79 86 93 100
swing 5 10 15 20 25 30 35 40 45 50 54 58 62 66 70 74 78 82 86 90
forbidden lore 84 88 91 94 97 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
quintessence of dominion - - - - - - - - - - 5 10 15 20 25 30 35 40 45 50
gangrenous eviscerate 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
avoid hits 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60
situation awareness - - - - - - - - - - - - - - - - - 10 15 20
blood magic 55 60 65 70 75 80 85 90 95 100 100 100 100 100 100 100 100 100 100 100
enhance criticals 44 46 48 50 52 54 56 58 60 60 60 60 60 60 60 60 60 60 60 60
concentrated attack 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
block 2 4 6 8 10 12 14 16 18 20 21 22 23 24 25 26 27 28 29 30

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

force missiles 50 55 60 65 70 75 80 85 90 95 100 100 100 100 100 100 100 100 100 100
mantle of darkness - - - - 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
shadowleap - - - - - - - - - - - - - - - 20 40 60 80 100
promise of power - - - - - - - - - - - 40 45 50 55 60 65 70 75 80
vibration helix 50 55 60 65 70 75 80 85 90 95 100 100 100 100 100 100 100 100 100 100
kiss of death 73 76 79 82 85 88 91 94 97 100 100 100 100 100 100 100 100 100 100 100
putrefy - - - - - - - - - - 15 20 25 30 35 40 45 50 55 60
ghostflame 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
tendrils of despair - - - - - 60 60 65 65 70 70 75 75 80 80 80 80 80 80 80



Brelasean bloodline

Brelasean are maybe the most prominent of the bloodlines. Their bloodline consists of multiple noble families, both vampire and mortal, who reside in the City-state of Cenedoiss. They directly deal and influence the mortals living there and meddle with politics and every day life. While only few residents of the know the true nature of the Brelasean family's masters even them tend to view them as quite benevolent force in the city-state. The Brelasean excel in influencing the mortals with their natural powers which has been one of the key reason they have been able to gain such standing in Cenedoiss. Little known secret though is that even though they seem the least harmful of the bloodlines they are in reality maybe the most dangerous as they do not have need to go out and directly drain life essence in form of blood from mortals as their mere presence allows them to leech life essence from the community they live in and from their servants and thralls. This draining has little immediate visible effect but over time it starts to build up and their subjects feel weak and stressed al the time, unable to recuperate which can lead to even death after long period of time. It also ensures that the bloodline has almost unlimited reserves of life energy at hand at any time while they are in Cenedoiss.

Maximum level: 20

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

stat: charisma - - - 2 - - - - - - - 2 - - - - - - - 2
regen: sp - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1
stat: intelligence 2 - - - - - 2 - - - 2 - 2 - - - - - 2 -
stat: constitution - - - - 2 - - - - - - - - - - - 2 - - -
stat: wisdom - - 1 - - - - - 1 - - - - - 1 - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

find weakness 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
determination 3 7 10 14 17 21 24 28 31 35 38 42 46 49 53 56 60 63 67 70
essence of true ritual 72 74 76 78 80 82 84 86 88 90 90 90 90 90 90 90 90 90 90 90
blood matrix 10 20 30 40 50 60 70 80 90 100 100 100 100 100 100 100 100 100 100 100
continuous assault 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
cursed blood 77 84 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
dodge 42 44 46 48 50 52 54 56 58 60 60 60 60 60 60 60 60 60 60 60
offensive battle strategy 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100
spontaneous spellcasting 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
blood infusion 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
mind of steel 73 76 79 82 85 88 91 94 97 100 100 100 100 100 100 100 100 100 100 100
staves 73 76 79 82 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85
defensive battle strategy 4 8 12 16 20 24 28 32 36 40 40 40 40 40 40 40 40 40 40 40
contact reflexes 5 10 15 20 25 30 35 40 45 50 50 50 50 50 50 50 50 50 50 50
maces 73 76 79 82 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85 85
blood empowerement 60 65 70 80 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100
defensive 33 36 39 42 45 48 51 54 57 60 60 60 60 60 60 60 60 60 60 60
fake offensive rituals 33 36 39 42 45 48 51 54 57 60 60 60 60 60 60 60 60 60 60 60
medium armours 72 74 76 78 80 82 84 86 88 90 90 90 90 90 90 90 90 90 90 90
blood singularity - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
etiquette 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
reave defences 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
combat sense 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
situation awareness 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 100 100 100 100
quintessence of dominion 55 60 65 70 75 80 85 90 95 100 100 100 100 100 100 100 100 100 100 100
avoid hits 61 62 63 64 65 66 67 68 69 70 70 70 70 70 70 70 70 70 70 70
weapon parry 4 8 12 16 20 24 28 32 36 40 40 40 40 40 40 40 40 40 40 40
enhance criticals 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60
block 33 36 39 42 45 48 51 54 57 60 60 60 60 60 60 60 60 60 60 60

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

doomful bacchanal - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
river of souls 35 40 45 50 55 60 65 70 80 85 90 95 100 100 100 100 100 100 100 100
transfixing glare - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
sanguine guillotine - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
maledictum 35 40 45 50 55 60 65 70 80 85 90 95 100 100 100 100 100 100 100 100
promise of power 84 88 92 96 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
lament of the innocents 35 40 45 50 55 60 65 70 80 85 90 95 100 100 100 100 100 100 100 100
devouring force 35 40 45 50 55 60 65 70 80 85 90 95 100 100 100 100 100 100 100 100
putrefy 65 70 75 80 85 90 95 100 100 100 100 100 100 100 100 100 100 100 100 100
necrosis 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 100
danse macabre - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
presence of the dark master - - - - - 19 25 31 37 43 49 55 61 67 73 79 85 91 97 100
haunter of the dark 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 100
tendrils of despair 84 88 92 96 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100

Masteries

Catastrophic morbidity

Diseases are the favoured weapon of many vampires and their kin. They can be terrifying weapons that eradicate cities and villages from huge areas or they can be very minor and also not contagious at all if a vampire wants to infect just one person. Plague lords who have mastered the diseases can create outbreaks and epidemias with a snap of their fingers making them an extremely dangerous foe who might wipe out you and your whole kind before you figure out what is causing it before it is too late.

Death walks among us

Being a descentant of an undead being such as a vampire means that a lot of your life is going to circle around death, whether you want it or not as your whole existence is basically walking on the edge between life and undeath. Even if a dhamphir hasn't found out his dark destiny he might see and hear things other people might not. When dhamphir starts to deal with harvesting and manipulating souls he gets closer and closer to death itself and might eventually cross the border. This closeness to death itself allows them to harvest soul fragments and use power inside them to enhance their own abilities. As dhamphir's power over souls and closeness to undeath becomes stronger he can manipulate collections of soul fragments that combine powers of multiple soul fragments together into one. Using the abilities that are enhanced by soul collections allows the dhamphir to learn to manipulate them faster and easier.

Erudition of the undeath

For some reason vampires seems to possess some kind of dominion over mortals. Their mere presence causes them to act and behave irrationally and not only just because of the fear what meeting such a powerful being strikes into them. Many of the vampires sport thralls as their servants who are totally under the influence of the vampire, a lot of them willingly. Some of the vampires even have almost their own private armies consisting of numerous thralls and other beings. One of the most famous effects of this dominion is over animals, such as bats and wolves for example, which allows the vampires to use them as their pets. Erudition of undeath specifically affects dhamphir's influence over living and undeath beings with his inherited vampire powers.

Everlasting pugnacity

When your life expectancy is practically eternity you need a driving force to keep on living through all those decades and centuries. For most of the vampires this quite easy as having lived long enough it is easy to build up multiple grudges; against certain people, certain races, towns, cities and even nations. For a someone who is undying few centuries of grudgebearing is a fleeting moment that can be used to hone and perfect your skills and also to build up that hatred. While some of the people might have died of old age while perfecting those skills there is always their children and grandchildren and their children's children to plot your vengeance upon. And even if they are long dead that doesn't really matter since there is always new things and people to bear grudge upon. All this accumulates into an impressive knowledge of how to fight and how people act in combat situations which can be readily exploited by one possessing such knowledge.

Paragon of dark arts

Certain ancient vampires possess knowledge of magical arts that predate even the elemental priesthoods. While most of the magic involves powers of the elemental gods these vampires have passed on knowledge to their kin that gains its powers from other beings and dimensions. This forbidden knowledge is outlawed by all of the priesthoods and its practioners are usually quite swiftly executed as heretics as playing with such powers can be extremely dangerous and lead to catastrophic consequences of epic proportions. While mortals dabble with these kinds of powers and the knowledge required to use them resulting from their relatively short life span a vampire has all eternity to spend on studying and learning every kink of the dark arts and to learn to make no mistake when acquiring the untold powers that such knowledge can grant to them.

Reminiscence of the cursed blood

While dhamphirs are not true vampires themself their blood relation grants them access to powers that mere mortals can only dream of. These powers vary from a dhamphir to dhamphir depending on his relation to the true bloodlines but most of them are able to perform supernatural physical feats, practice blood magic and to heal even the most grievous wounds almost instantly. Like their ancestors they cannot do this without taxing themselves and need to feed on the blood of the living and gorge on their life essence. While some dhamphirs refuse to not succumb to this dark legacy and try fight against their urges most of the dhamphirs gladly accept it to gain the strength they have always wished to possess. As a dhamphir drains blood from the mortals and practices his blood magic and uses his inherited abilities he recall reminiscences of their ancestors and learn more and more about their true powers and become every day more like them. They might even become one of the true vampires if one lives long enough and manages to find a patron to guide him one his dark path.

Reign over darkness

One of the main things that dhamphirs learn from their forbidden lore is to channel energies from the shadowy realm between the living world and nether that overlays both dimensions. Spells that they use gain their powers from this realm and when dhamphir becomes accustomed with the powers using them becomes all the time easier and less effortless. Darkness and shadows of the living world are connected to the realm of shadows and this gives dhamphirs massive power over them so that they can bend them according to their will to be used in combat both as offensive and defensive measures such as the instrument of oblivion of Swaizzone bloodline or shadowleap that allows them move from shadow to shadow between unimaginable distances.

Swordsman without peer

While Brelasean and Ilyuktuev have decided to use their eternity to meddle with mortal kindgoms the Swaizzones have decided to use theirs to become the ultimate melee fighters. Travelling through the lands they seek stronger and stronger beings to defeat in combat and to learn new ways of handling their blade. They are known to become mercenaries to even surprising masters in exchange of getting to try themselves or to get teaching. Some of the most important members of the bloodline carry specifically crafted vampire blades while others use powerful magical swords. There are even some who choose to use normal swords saying that using a magical weapon hinders your ability to become the ultimate swordman.

Invokes

Certain skills and spells will add to your invoke list. Invokes are in essence instant cast skills and spells. They do not require any casting time but might require blood as a resource or certain situations to be invoked. Also some are just invoked while others are invoked at a target.

Aura examination - When invoked at a target it tells you if that target has a soul that can be obtained using Soul Rend.

Bat form - When invoked it changes you to a bat and allows you to fly. You can ascend to go higher and descend to land.

Blood frenzy - When invoked IN COMBAT allows you to use blood (amount depends on cursed blood skill % and mastery) to use a frenzy of attacks. Again the number of attacks depends on the skill and mastery.

Blood sacrifice - When invoke you trade some blood (100 blood) for some sp. Great to dealing with magic weakness.

Cursed Blood - When invoked you gain the cursed blood effect. It will sometimes negate a targets spell cast at you. With cursed blood mastery you sometimes absorb the spell instead getting healed.

Dark Vision (20% Reign over darkness) - When invoked at a party member it gives them the ability to see in the dark. Very handy for small party members still using torches or party members without full vision.

Epidemic (30% Catastrophic morbidity) - When invoked at a mob while there are other mobs also engaged in combat it will spread 1 disease(Gangrenous, putrify or necrosis from that mob to all other mobs in combat.

Essence of the nether - When invoked it instant casts essence of the nether on you.

Fleshcraft - When invoked it creates the claws that Illy use for combat.

Presence of the dark master - When invoked it instant casts presence of the dark master on you.

Putrefy - When invoked at a mob with a wound it will putrefy the wounds.

Soul rend - when invoked at a mob that has a soul it will soul rend the mob and if it dies while under soul rend there is a chance to absorb it's soul.

Souls

Mob Soul Description
bat Haunter of the dark Enhances your haunter of the dark
bavolorus Asphyxiation
beholder Invoke Reduces your invoke spell costs
chimera Momentum Increases probability of combat momentums
dark elf Darkness Enhances your darkness effects
displacer beast Necrosis Makes your necrosis more virulent
drake blood max Increases your life essence capacity
dwarf Pain Tolerance Increases your pain tolerance
elf Lament of the innocents Enhances your lament of the innocents
faerie dragon Empowerment cooldown Reduces cooldown on blood empowerement
fire dragon Dominance Increases mastery gain
gnoll Atrophy Makes your atrophy more virulent
griffon Blood essence
harpy Blight Increases virulence of your diseases
hobgoblin Force missiles Enhances your force missiles
hydra Frenzy Enhances your frenzy
ice crawler Culling Empowers kiss of death and rend soul
kraken Soul shatter Enhances your soul rend
lion Relentless Reduces endurance point cost of abilities
mammoth Regen Reduces your blood recovery cost
manticore Succession move Increases probability of succesion moves
minotaur Rage Reduces cooldown of blood frenzy
mushroom Putrefy Makes your putrefy more virulent
ogre Vengeance Enhances your defensive feint
orc Gangrenous eviscerate Enhances your gangrenous eviscerate
ratling Ruinous touch Enhances your ruinous touch
raven Ghostflame Enhances your ghostflame
satyr Epidemiology Makes your diseases more effective
shadowperson Shadowleap Enhances your shadowleap
sirrush Massacre Adds to your fleshcraft/instrument damage
snake Clutch of the undeath Enhances your clutch of the undeath
spell weaver Empowerement longevity Increases duration of blood empowerement
spider Blood matrix Enhances your blood matrix
troll Blood recovery Increases effectiveness of blood recovery
unicorn Presence Enhances your presence of the dark master
vampire cursed blood
wyvern Reave defences Enhances your reave defences

Secondary guild

Vampire thralls

Every mortal craves for power in some form. Unable to achieve it they turn questionable sources who promise them a chance to gain that power what ever the cost. Vampires are seen by many as a very powerful figures that have massive influence over minds of the mortals. Their promises of power are believe by many who pledge themselves to their servitude in exchange of power, serving as the vampire lord's unseen hand in daylight and places where they themself cannot go.

Maximum level: 15

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

stat: strength 1 - - - - - 1 - - - - - 1 - 1
regen: hp - 1 - 1 - - - 1 - - - - - 1 -
regen: ep - - - - - 1 - - - 1 - 1 - - -
stat: dexterity - - 1 - 1 - - - - - 1 - - - -
stat: constitution - - - - - - - - 1 - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

epidemiology - - - - - 5 10 15 20 25 30 35 40 45 50
chaotic assault 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75
reave defences 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60
defensive feint - - - - - - - - - - 10 20 30 40 50
situation awareness 5 10 15 20 25 30 35 40 45 50 55 60 65 70 70
gangrenous eviscerate - - - - - 6 12 18 24 30 36 42 48 54 60

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

atrophy - - - - - - - 9 16 23 30 37 44 51 60
necrosis - - - - - - - - - - 10 20 30 40 50

Requirements

  • At least at level 50.
  • Not member of guild:
* Scions of the cursed blood

Location

Inside Cenedoiss